Credit: Retroports Published Sep 21, 2026, 1:26 PM EDT Patrick O'Rourke is XDA's News Editor and Entertainment Segment Lead. Previously, he was Pocket-lint's Editor-in-Chief, the Editor-in-Chief of Canadian tech publication MobileSyrup, and earlier in his career, he worked as the technology editor at the Financial Post and Postmedia. He's based in Toronto. Over the past 15 years, he's written thousands of articles. Patrick has also interviewed dozens of tech industry executives and covered GDC, E3, Gamescom, WWDC, Apple keynotes, Samsung Unpacked events and more. Patrick has a BA in journalism from Toronto Metropolitan University. Sign in to your XDA account Summary GoldenEye 007 has been ported to the SNES with AI and the Super FX2 chip. Retroports used AI tools Claude's Opus and ChatGPT's Astra to "vibe-code" the port, drawing controversy. The visuals are pixelated and rudimentary, but it's still a fascinating experiment. Have you ever wanted to play Nintendo 64 first-person shooter classic GoldenEye 007 on the Super Nintendo? Probably not, right? Well, someone did exactly that. First spotted by @ray_castelloon on X (via Time Extension), YouTube channel Retroports (which only has 371 subscribers), revealed the rather wild-looking port Super Nintendo port. According to the video's description, the SNES version of GoldenEye 007 features a "polygon-based approach with some fog/occlusion culling techniques." It seems that, because of poor texture quality, only the first-person shooter's initial Dam level is possible, which makes sense given the stage is mostly grey concrete. According to Retroports, the video of the port in action is captured live from SNES emulator, Mesen, with the help of the more powerful 2MB Super FX2 chip. The game itself is pretty difficult to make out given the pixelation and rudimentary visuals, which would likely make it pretty hard to play. Still, that's definitely the Dam level in all its glory. Late-era SNES games like Super Mario World 2: Yoshi's Island, Doom, and Stunt Racer FX featured the SuperFX2 chip, which ran at a full 21.47MHz compared to the first-generation Super FX chip's 10.74MHz. The original Super FX chip powered Star Fox, the best-known 3D SNES title. The port seems to be entirely vibe-coded Hopefully, a playable ROM will be released at some point While seeing a primitive version of GoldenEye 007 running on the SNES is undeniably cool, Retroports says that they used Claude's Opus and ChatGPT's Astra to create the port, which has stirred up controversy online, given that its creator seems to have vibe-coded the entire thing. While I know AI-based coding is controversial, as far as fun game ports like this go, I feel like it's pretty harmless, especially considering it's highly unlikely someone would ever actually put in the ample manual work required to get GoldenEye 007 running on the SNES. Still, it's fascinating to see in action. Hopefully, a playable ROM is released at some point, because I'd love to check out the port myself. In other GoldenEye 007-related news, an unofficial PC and still incomplete, Android, and Linux port of the game recently dropped.
Someone got N64 classic GoldenEye 007 to run on the SNES, but the port is entirely vibe-coded
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