Halo: Campaign Evolved Isn't Perfect, But Some People Aren't Even Giving It A Chance Published Jul 30, 2026, 12:00 PM EDT Jade King is Lead Features Editor at The Gamer and University of Sussex journalism graduate with 10+ years covering the video game industry. She has been seen in outlets such as Trusted Reviews, Kotaku UK, VICE, and more over the years covering everything from the latest releases to major events to in-depth interviews. She loves nothing more than speaking with devs, creatives, voice actors, and so many others about the passion behind their craft and bringing that into the hearts of readers everywhere. Halo: Campaign Evolved was always fighting a losing battle. The original game is so beloved and such an iconic masterpiece that any attempt to bring it back to life was bound to be seen with ample scepticism. Especially when 343 Industries’ last attempt to reimagine this classic only managed to bastardise the original art design while making changes that were entirely unnecessary. By comparison, Campaign Evolved is a significantly more faithful effort and makes effective use of Unreal Engine 5 to deliver a beautiful experience that both looks and feels exactly like Halo, albeit with a number of quality-of-life changes that make it play like a modern shooter. I totally understand why many still prefer the original and its timeless presentation, but to feign ignorance and act like this remake wasn’t created by a skilled team that lives and breathes Halo in spite of its flaws blows my mind. Unfortunately, I’ve seen plenty of that already. Digital Foundry has done a stunning job delving deep into the overall presentation and how it builds upon the original game, especially when it comes to lighting, geometry, locations, and characters. Combat Evolved was used as a foundation for new mechanics and visuals to be implemented, while new cutscenes help to flesh out the narrative never before, even if they’re not quite on par with Blur Studio’s majestic work on the Halo 2 remake. If You Don’t Like Halo: Campaign Evolved, Just Don’t Play It There is a moment in Combat Evolved when Master Chief first encounters The Flood where you walk into a room to find a single surviving marine mumbling loudly to himself about what horrors he has witnessed. He’s so traumatised that when Master Chief appears, he shoots at him with a pistol and damages the player in the process. You can put him out of his misery — which even rewards a Skull in the remake — or leave him to an unknown fate. I’ve seen a lot of claims alone saying that Campaign Evolved somehow ruins this scene or that the marine never fired upon the Chief in the original, but he so obviously does. The cutscene that unfolds after Master Chief discovers the marine is also one of the best in the entire game, filmed from a first-person perspective of a doomed soldier as they become overwhelmed by the hostile infection. A similar claim was that The Flood no longer infects random bodies on the floor and turns them into enemies anymore, when I saw this for myself several times. Wherever I look on Twitter or YouTube, it feels like there are bad faith merchants trying to slam this game into the ground because it doesn’t live up to the nostalgic vision conjured up in their heads. That and the belief that the addition of sprinting, more generous weapon loadouts, and new enemy behaviours completely ruin the experience. But the truth is that Combat Evolved is relatively simplistic by today’s standards and is spurred forward by fun yet samey firefights through an array of environments. A lot of these aren’t genuine critiques, but a matter of taste. Besides, many of these additions can be removed by switching on skulls obtained in the first mission, such as disabling sprint, changing how the assault rifle works, and so on. I will miss the ability to switch between new and old graphics at the touch of a button, but to act like this remake doesn’t respect the original game just doesn’t seem right. I’ve already found myself going through my favourite missions again and again in search of new discoveries, even if I am utterly perplexed by the decision to punish the player with a death countdown if they dare go out of bounds. Campaign Evolved Is Far From Perfect, But I Still Respect It Don’t get me wrong though, Campaign Evolved has some serious flaws that are well worth addressing, but that don’t involve writing off the entire experience because it dares behave differently to a game that came out 25 years ago. The prequel missions are great fun, but I take issue with the dialogue and cutscene direction, such as when the main villain spends several minutes introducing several bad guys while Master Chief just stands there. He’s a supersoldier who shows no mercy; why isn’t he blasting them to smithereens? Speaking of cutscenes, it’s also strange that their quality doesn’t come remotely close to Halo 2 Anniversary, a remake which came out over a decade ago. If you want this take on Combat Evolved to be the definitive version, stilted dialogue and lacklustre animation work definitely isn’t the way to go about it. Also, please give me an option to remove the button prompts on screen instead of leaving them there for the entire campaign; I promise I know how to throw a grenade. Flaws like this are well worth addressing in the right context, which unfortunately isn’t how modern gamers like to talk about things they don’t enjoy. That’s one of the biggest problems with the never-ending cycle of remakes that the gaming industry finds itself in right now. Triple-A blockbusters cost millions and take years to make, so developers and publishers return to reliable successes and existing classics rather than create something new that millions of people sadly don’t show up for anymore. But when a remake the caliber of Campaign Evolved does break cover it is held to impossible standards because we fear change, innovation, and creative risks that change what we already feel so comfortable with. I understand that fear, but if we fail to overcome it, the medium will struggle to evolve. This puts Halo: Campaign Evolved in an impossible position. Creatives reimagining a game that came out several decades ago are going to make changes you don’t agree with, or they might even misunderstand what made it so special in the first place. But to claim such things are done with malice rather than trying to make something worthwhile is barbaric, and again and again we’ve seen wider gaming culture surrender to this behaviour countless times. I’m not alone in thinking this remake is flawed, but I’m mature enough to see what it does right. Halo: Campaign Evolved 4.0/5 Released July 28, 2026 Developer(s) Halo Studios Publisher(s) Microsoft Studios Multiplayer Online Co-Op, Local Co-Op Cross-Platform Play Yes - all platforms Genre(s) FPS, Science Fiction, Shooter, Multiplayer
People Are Hating On Halo: Campaign Evolved For All Of The Wrong Reasons
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