How To Unlock Every Ending In The Blood Of Dawnwalker

How To Unlock Every Ending In The Blood Of Dawnwalker

The Blood Of Dawnwalker: Complete Endings Guide Published Sep 9, 2026, 10:00 AM EDT Although Kaitlyn grew up with a passion for both video games and writing, she never imagined she'd eventually combine them into a career. Now, with several years of experience in the industry across Guides, Features, News, & Reviews, Kaitlyn enjoys nothing more than continuing to deep dive into the games she's passionate about and share her findings with readers. In her downtime, Kaitlyn enjoys unwinding with her favorite horror films, despite being a major scaredy-cat. The Blood of Dawnwalker, like most RPGs, gives players the freedom to decide their own ending to Coen's story. Choices you make throughout the game will shape which allies you have, whether you turn your back on your village, and what Vale Sangora's future looks like. You can end the game as early as the prologue or spend the next 100 hours meticulously crafting the ending you want. It's all entirely up to you and the type of game you want to play. So, whether you're interested in experiencing every possible outcome in The Blood of Dawnwalker or will happily accept whatever your ending turns out to be, this guide will outline every possible ending in the game. Defeat Brencis Endings From the start of The Blood of Dawnwalker, it's clear that defeating Brencis will end the game. Coen's entire goal throughout the game is to disrupt Brencis' rule over Vale Sangora and potentially save his family. However, there are a few different ways you can go about this, and you can technically do it as early on in the game as you want. If you want help defeating Brencis, however, and changing what becomes of Vale Sangora afterward, then you'll need to spend some time getting to know a few allies who may be able to help. Though all of them will more or less play out the same way, with Brencis being defeated and Vale Sangora being freed from the Vrakhiri, this ending will vary slightly depending on when you complete it and which companion you complete it with. Even if you complete Brencis' boss fight with an ally, you're mainly doing it for the story difference. The fight itself is the same in all of these endings. Additionally, the NPC is only present during the first phase, and doesn't help much. The second phase will always be just Coen. The things that will be true for all the endings where Brencis is defeated, regardless of other choices throughout the game, are: Laslea will rebuild. The plague will return with the absence of the Vrakhiri. Coen will be advised to get out of town before the people forget he's the hero and begin to view him as a monster. Neberu will arrive with a request from the Council of Augurs and a promise to heal Lunka as much as they can. Coen will leave with Lunka. With The Help Of Lacra If you decide to take on Brencis with Lacra, which will require you to complete her personal quests relating to Isbrand, you'll start by stopping his ritual and destroying the Vessel first. This will unfortunately wreak havoc throughout the castle, with corpses coming back to life and people inside losing their minds. Lacra didn't exactly warn Coen about this beforehand, despite knowing it was a possibility that would put his family at risk, so once he realizes what's going on, you can choose to become hostile towards Lacra or accept that she couldn't risk you stopping her. Regardless of how that conversation plays out, you'll proceed together from there. Once you reach Brencis, Coen will be offered a deal to turn on Lacra, but for the sake of this ending, he'll choose to fight alongside her, even though she's still clearly hiding things from him. Midway through the fight, Brencis will attempt to finish off Lacra, but he'll be unsuccessful, and the fight will continue. When you reach the second phase, Coen will complete it himself, as is the case for all these endings. Following this, the epilogue will begin with a few things unique to this ending. In addition to the things mentioned above that are consistent with every defeated Brencis ending, if you fought him with Lacra beside you, she will be present when Neberu visits Coen in Lunka's cave. She won't say much, and Neberu will still present Coen with the request from the Council of Augurs, which Coen will accept. In the portion of the epilogue that depicts the paintings, Coen will remark that Lacra has moved on to complete more tasks for a group he'll soon become familiar with. With The Help Of Crake If you decide to defeat Brencis with the help of Crake and Catalin, which will require you to complete the Manumit quests first, you'll meet up with Catalin and his men to storm the castle. Catalin will display several examples of what a terrible person he is during this process, which Coen will have a chance to speak up about. It's recommended that you do speak up when you have a chance, because this will be important later. Crake will initially argue with Coen each time he makes a remark about Catalin, but it's nothing damaging to the relationship. Eventually, Crake and Coen will split from the group so the two of them can search for the prison while Catalin and the rest charge on. During this time, you'll learn that Catalin forced Crake's men into a battle they couldn't win, but Crake will brush it off as a necessity to accomplish their goals. Crake will also question you if you kept Xanthe alive, because she will appear and clear a path for you to Brencis, but since it gets you closer to the objective, he'll leave it alone. Once you reach the throne room, Catalin will be there with his father's corpse. He'll mention that he's actually grateful that Brencis killed his father, and, as if he was summoned by the mere mention of his name, Brencis will appear. He'll immediately attack Catalin, and you'll have a brief moment to react and either save him or do nothing. For the sake of this route, you should save him to see a slightly different ending from the others, but I won't judge you if you let Brencis deal with him. The only difference, however, is that if you didn't ultimately convince Crake that Catalin is bad news, then he will jump to save him if you don't, which will result in Crake's death. So be confident before you make that decision. Regardless, Brencis will say he doesn't have time for this and disappear, and you'll then have to deal with guards. Once you find Brencis again, he'll be in a large room with your entire family sat at a table behind him. He'll share that this spectacle is just for you and that he intends to kill each of them while you watch. The fight will then begin in this room and will play out similar to Lacra's, with Crake helping you for the first phase and Coen doing the second phase on his own. After Brencis is defeated, the major difference in this epilogue is that Catalin will be in power if you didn't kill him, and will be making life hell for those who sided with the Vrakhiri and, well, just about everyone else too. If Catalin died, then the Manumits attempt to keep the city under control themselves and you and Crake will maintain a relationship filled with bickering, but mutual respect. On Your Own If you decide to face Brencis on your own, you won't have anyone to assist you with destroying the vessel or storming the castle, but it's going to be more or less the same process. As you make your way through the castle, you'll learn that Brencis is in something referred to as the pit. When you finally find him, he'll be in the middle of a ritual, where he was just about to sacrifice your father before you burst in. During this interaction, Brencis will give you one last opportunity to avoid a fight. If you want to save your family peacefully, he will ask you to bow to him. Refuse and you'll be led into your fight with him which will be the same as it is in any other encounter, with his initial phase and his monstrous second phase. Following the end of the fight, you'll see the epilogue, which will play out mostly the same, aside from the variations mentioned at the end of this article. During The Prologue (Secret Ending) This ending is technically a variation of fighting Brencis on your own, but is considered a secret ending since you can essentially complete it in the first hour of the game. Shortly after being turned into a Dawnwalker, Coen will head back down to Laslea, where Brencis will attempt to force Coen to kill his father. Obviously, Coen rejects this, and Brencis will attempt to fight Coen before the sun comes up. Now, you're supposed to lose this fight, and for that reason, it's intentionally difficult, even on the Story difficulty preset. However, if you try to win this fight, the game won't stop you from doing so either. The first phase isn't necessarily hard if you're not a new player and used to the combat, but because Coen is so weak, it is tedious and can take several minutes to knock Brencis' health all the way down. Once that's done, Brencis will move on to phase two of this boss fight, which is extremely deadly. Even on the lowest difficulty preset, Brencis will instantly kill Coen if he lands a single hit in the Grotesque form, so this second phase is only for those who are truly desperate to see this ending, because it will take you several tries. If you manage to beat it, you'll watch a short scene that's just like the others where you defeat Brencis, and then the epilogue will begin. Since you didn't do anything in the game before beating Brencis, the epilogue is short. Vale Sangora becomes a victim of the plague once more, the streets become lawless, and yes, Lunka still suffers the same fate. The major difference here is that when Neberu visits you while you're in the cave with Lunka, Coen will have no idea who he is, and he'll also have to explain several things that Coen would've learned throughout the game, like what a Danwalker is. He'll still be carrying a request from the Council of Augurs, however, which Coen will accept. From there, Coen will take Lunka out of Laslea with him, seemingly never to return, while his father cares for the rest of the family and things in Laslea mostly return to the poor state they were in before the Vrakhiri. Escape Vale Sangora And Abandon Responsibility (Secret Ending) If you decide that dealing with Brencis and saving the people of Vale Sangora, including your family, isn't for you, then you're in luck. Even though there are rumors that it's impossible to get in and out of Vale Sangora, you'll eventually run into an NPC in Svartrau City who is a firsthand example that the rumor isn't true. This NPC doesn't share how they did it, but you at least know it's a possibility. The location where you can abandon all of your responsibilities is along the western edge of Vale Sangora, just west of Briar Sloughs. There, you'll find a shrine called Coward's Path, and if you follow the trail it's on, then you'll eventually reach a chasm with a broken bridge. To cross this broken section of bridge, you need to have maxed out your Shadow Step range, which requires reaching level 11 corruption. When you do make it across, follow the path to the end, and you'll come across an arch that leads out of the region. The game will prompt you and ask if you'd like to leave. If you want to get out sooner, you can attempt to cheese this without Shadow Step maxed out by starting at the bottom of the chasm and awkwardly climbing up the cliffside while using a combination of your Vrakhiri abilities. It's possible, just not the intended method. If you do, you'll unlock an achievement, or two depending on whether this is your first ending, and the credits will roll. You won't get to see any epilogue with this ending, because, well, you're not there. However, it's safe to assume that Brencis remained in power and your family died. Live Happily With Your Family. Forever. (Secret Ending) This secret ending is tied to a quest that starts at the tower in the southwest corner of Vale Sangora. The quest that appears as a result is called Home Sweet Home and will put Coen into a time loop where he's back in Laslea, safe, with his family. It's truly horrific, as it not only depicts his family as they were, but even Coen's mother, Esme, is up and behaving normal. It's clearly meant to depict what Coen might interpret as things being perfect, but as you already know, it's not real. However, to unlock the secret ending, you'll need to do something specific. Just as you sit down for a nice family breakfast, one of the monstrosities that you may or may not have already come across in Svartrau City will appear and take your family. You'll need to rescue each member of your family, though your siblings will be grouped together, and send them to the church, where you'll eventually meet up with them. Once again, the monstrosities will burst into this location too, and you'll need to make a quick escape, which will start things all over again. To unlock the ending, you'll need to play through this time loop four times. Once you start the fifth loop and try to tell Esme to run, she'll tell you that there's nowhere else to go, and you're staying here with them. Forever. Which is then followed by an image that I can only describe as being something straight out of a horror movie where your family stands smiling at you. Your home door will shut, and the camera will pan away before cutting to the credits, leaving you trapped in this hell. Naturally, there will be no epilogue for this ending and the credits will roll as soon as it's over, unlocking an achievement tied to this ending. Make A Deal With Brencis At Shrike's Crag Once you have maxed out your infamy meter in The Blood of Dawnwalker, Brencis will ask you for a meeting. He'll have you meet with him at Shrike's Crag, where he'll give you a brief history lesson on the gruesome activities that occurred there. During this conversation, Brencis will tell you that he's only out for one thing, stability, and that he knew Knyaz Skender was a monster. You can call bullshit on this, but for the sake of this ending, you'll want to hear him out. Brencis will present you with a deal. If you give up the location of the Manumits, he will let your family go, and you'll all be permitted to live in Laslea. He'll also free your neighbors, and everyone in the village will be free from the Blood Tax, as if that wouldn't put a major target on your backs with the rest of Vale Sangora. You can take time to decide, but there's no need if you're planning to make the deal. Agree, and he'll hand you blood that you'll use to mark the door of the hideout. You'll only have until his coronation to mark the door, otherwise the agreement will be void. I'd recommend heading to the hideout as soon as possible, where you'll have the option to mark the door. Once the door is marked, Coen will hide and watch as Brencis kills everyone inside. Eventually, he'll emerge with Crake, drink his blood, and disappear with him. You will have betrayed the Manumits, as they feared you would, but everyone you personally care about is now safe. In The Castle When you meet him alone in the pit of the castle, presumably to kill him, Brencis will give you the opportunity to bow and submit to him to save your family without a fight. If you do, he'll insist he still needs something more, at which point you'll have the option to give up Lacra or the Manumits. He'll ultimately accept either one, so it's up to you who you'd prefer to betray at this point. As part of the agreement, he'll also agree to exempt Laslea from his rule, sparing them the Blood Tax, so everyone can live there peacefully. He'll make a comment about valuing peace more than war, which is questionable to say the least, but your family will be free and the people of Laslea will be safe, even if the rest of Vale Sangora isn't. Lunka also isn't so lucky. She unfortunately suffers the same fate in every ending, even this one. Epilogue Changes Based On Coen's Decisions The Blood of Dawnwalker's epilogue is always more or less the same, if you get it, but what mostly changes is the sequence after when Coen reminisces on where everyone is now. This serves as more of a wrap up of all your decisions and varies depending on tasks you completed and what you chose in certain encounters. Things that can't be changed, regardless of the ending: Lunka always becomes a monster, even if you end the game during the prologue. Neberu appears and presents you with the request from the Council of Augurs, which Coen accepts. Coen leaves Vale Sangora. Father Florin's flock turns on him. Things that are different depending on whether you completed specific tasks and the decisions you made: If you saved your mom in the prologue, she will be present in the epilogue, though she won't have changed much. If you let Anca use the Font, the people of Laslea will finally accept her. If you don't let her use it, she will leave Laslea to look for another solution to her problem. If you let Anca complete the ritual at St. Tyna's, the curse is lifted, and the nuns now wander the nearby woods. If you defeat Brencis with Crake and Catalin, Catalin becomes the new Knyaz, though it's not necessarily any better for the people of Vale Sangora If Catalin was killed by Brencis, the Manumits attempt to keep the city under control themselves. If Crake died saving Catalin, then Catalin is still in power, but Crake is dead. If you betrayed Lacra to save your family, Lacra died fighting Brencis alone. If you befriended Vicho and solved the murders of his friends, he will be present in the cave with Lunka, looking after her. After you leave Vale Sangora, the town will grow to know Vicho as a kind and gentle man. If you killed the Kobolds in the cave with Lacra while saving Isbrand, the caves are now home to deadlier creatures. If you help Ocha and Nora overthrow Andrei, they will expand his operation under their control. If you kill Andrei, Ocha will be off living the life she chooses for herself. The Present Day Post Credits Scene At the very end of The Blood of Dawnwalker, beyond the boss fight, the epilogue, and the credits, players will be presented with a final cinematic scene similar to that at the start of the game. This one will take place in the present and depict a weathered looking Coen covered in injuries. A delivery man will bring Coen a package filled with blood, which he'll consume to recover. Once he does, the delivery man will leave, and Coen will turn to the window to see a floating figure with glowing eyes. Neberu, perhaps? Coen will then pose for combat and say, "You don't give up easy, yeah? Well, neither do I," and the scene will end. Now, there's no official confirmation yet that this scene indicates a sequel is coming. However, Rebel Wolves has referred to The Blood of Dawnwalker as the first chapter of Coen's story. So it's safe to say that the combination of this phrasing from the devs, the cutscene, and the game's positive reception from players makes a potential sequel look promising.

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