Spare Some Chance? Collect your first Escape Buck Required to complete the tutorial; the first can be found in the vent or the telephone booth. Back 2 School Complete “No Ticket” Story progression, can't be missed. A Clued Awakening Complete “A Clued Awakening” Story progression, can't be missed. Locked In Complete your first assignment Story progression, can't be missed. A Little Something Extra Complete your first Extra Credit quest Complete any side quest for the first time given by the other students, like the sudoku puzzle in the cafeteria. Don't Look Down Navigate to the tallest point on the map After buying your first zipline in the courtyard, purchase and use the zipline in front of the school to reach the top of the Clocktower. That Rings a Bell Complete "That Rings a Bell" Story progression, can't be missed. Scientific Breakthrough Unlock the Science Campus Story progression, can't be missed. Science, Dude! Synthesize your own batch of memory gas Story progression, can't be missed. Lightbulb Moment Complete “Lightbulb Moment” Story progression, can't be missed. Oh, The Humanity Unlock the Humanities Campus Story progression, can't be missed. Extrovert Extraordinaire Have over 300 conversations with people around campus Clicking on an NPC will start a conversation that counts towards this, also persists on different save files. Tis But A Scratch Get sent to the infirmary "Die" from falling off a large height, drowning, or jumping into lava Think Inside The Box Complete “Think Inside the Box" Story progression, can't be missed. Eyes on the Prize Complete "Eyes on the Prize" Story progression, can't be missed. Pay Close Attention Complete “Pay Close Detention” Story progression, can't be missed. Liars! Uncover a dark secret Story progression, can't be missed. Acting Out Unlock the Arts Campus Story progression, can't be missed. This Should Help My Grades Complete 10 Extra Credit quests The side quests are scattered across campus, which you'll need to complete to get enough Escape Bucks to progress already. Chortkoff's Gun Complete “Chortkoff's Gun” Story progression, can't be missed. Monumental Discovery Complete "The First Chamber” Story progression, can't be missed. The Gate Outdoors Unlock the Campus Gardens Gate found at the farthest end of the map from the school or from the Arts campus, requires 17 credits to enter. No Paint, No Gain Complete all painting challenges around campus Quest found in the tunnel next to the Science building, with 5 locations at the Dam, Waterfall, Theater Sign, Factory Smokestacks, and Docks. B- B- B- B- Busted! Get caught trespassing 5 times Walk out of bounds or jump over barriers to enter an area you don't have enough credits to unlock on 5 separate occasions (can be the same place each time), which is easiest done early on when there are more locked areas. Don't Call In Case of an Emergency Attempt to contact the campus police TBA Escape-a-holic Complete all Extra Credit quests Complete all 24 side quests scattered around the map, which you can check your progress on from the extra credit section at the bottom of your Journal. Herring is Caring Turn in all 50 Red Herrings to Cod Stewart This will likely be one of the last achievements you unlock towards the end of the game, which you'll need to hand to the fishing club in the courtyard after finding all 50. Just Here For The Ziplines Unlock every zipline on campus There are a total of 10 scattered across campus, with some areas like the science lab and courtyard having multiple, which you'll need to buy and complete side quests to afford Off The Rails Complete “Off the Rails” Story progression, can't be missed. Quanty Superposition Meet all 11 versions of Quanty across campus Most of these are locked behind credit or story progression, but the missable ones are found in the Infirmary, Detention, Garden, and Beach. Snap, Crackle, Pop! Fall from a great height, jump into lava, and get electrocuted Jump off the room, walk into the lava of the lower Science campus, and get electrocuted. Star Student Get an A+ in every escape room To get an A+, you can't use any hints and have to beat the escape room in under a certain time, which is easiest to do on a second attempt when you already know how to solve them. A Well-Kept Secret Complete “The Third Chamber” Story progression, can't be missed. Dark Tidings Complete “The Second Chamber” Story progression, can't be missed. Do You Mind? Jump on Alistair Bell’s head in "Mind Your Elders" TBA Escape The Academy Survive your second year at Escape Academy. Story progression, can't be missed. Eye of the Brain Storm Complete “Eye of the Brain Storm” Story progression, can't be missed. Mind Your Elders Complete “Mind Your Elders” Story progression, can't be missed. The Big RevEEL Make contact with an old friend of the Academy Story progression, can't be missed. Von Boyage Complete “Von Boyage” Story progression, can't be missed. Von But Not Forgotten Complete "Von But Not Forgotten" Story progression, can't be missed.
How To Unlock Every Achievement In Escape Academy 2: Back 2 School
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