How To Unlock All Achievements In Probably Stolen

How To Unlock All Achievements In Probably Stolen

First Steps Complete the tutorial. Automatically unlocks when you finish the tutorial on day 15. Comfortably Afloat Start a day with more than 10,000 credits in estimated total wealth. Sell enough products and appraise enough items to make sure that you have 10,000 credits in your bank after rent and fees like insurance and cleaning. Lower Levels Special Change the label of any item using the labeler. Get the labeler from The Mentor during the tutorial and drag it over any counterfeit item or contraband substance to change its label (real versus counterfeit, street grade versus lab grade, etc.). An Eye for Value Get 10 perfect appraisals. Unlock Appraisals on day eight and keep your certificate in the display case. Use the magnifying glass and appropriate handbooks from the Board to properly identify and value appraisal items. Follow the handbook exactly to get 10 perfect scores. Authorized Own the business permit. Buy the business permit from the Station Trade Board Official when he comes to your counter. Industrious Own 10 machines simultaneously at the start of the day. Get 10 machines, either from people at the counter or through Dr. Jackson's upgrade shop and put them in your inventory. A machine bay can help you manage inventory space for this. Keys to the Kingdom Own the deed to the store. Buy the deed to the store from The Landlord with 12,000 credits in Mark Up difficulty. You can either buy it outright or get a mortgage through The Loan Shark with a 2,500 credit down payment and pay the rest off slowly over time. The price of the property goes up after day 50 at a rate of 25 credits a day. Diplomatic Reach maximum reputation with any faction. Use bargaining, intel, and your network to boost your relationship with the Revolution, Security, the Lower Levels, the Upper Levels, the Black Market, or the Sector 13 Cartel. Security is fairly easy to keep on good terms with if you avoid the Black Market, the Revolution, and the Cartell, and vice versa. Aug Hunter Shoot 10 augments. Use the shotgun and identification guide you get on day 12 to shoot 10 different augmented people. The initial augs are fairly easy to spot — they'll have strange, wide-open eyes, will move erratically or be too still, and will talk strangely, often robotically. They'll also usually be smiling strangely. Jackpot Win the jackpot on a scratcher ticket. You can get scratchers from people selling to the store or scavenging. Scratch through any you get for the chance at a jackpot. Swimming in Credits Start a day with more than 100,000 credits in estimated total wealth. Sell enough products and appraise enough items to make sure that you have 100,000 credits in your bank after rent and fees like insurance and cleaning. Say My Name Produce a Lab Pure grade narcotic item. Get the Retired Chemist perk from Joe Wild and acquire the machines and supplies necessary to make lab-grown items (Chemical Supplies, Composition Spectrometer, Chemical Equipment including the Blender, Heating Plate, and Chem Finisher, as well as various ingredients). Follow a recipe exactly to produce a Lab Pure narcotic — either Nomore, Dream Dust, or Phanta. We Have Rats! Start the game with the hidden scenario. Start a new playthrough using the Rat Wrangler Scenario. This isn't actually hidden anymore, and is available right when you start the game. Cranked to Eleven Reach +250 Quality on any machine. Use Modules and the Module Bay Expansion Kit to upgrade any machine to +250 quality. You can do this with any of the standard machines (Alarm System, Cryptographic Desequencer, DNA Manipulator, Furnace, Hydroponic System, Moisture Farm, 3D Printer, Mirage Projector, Water Purifier, and AgeWell). Prodigious Own the store deed before day 50. Make 12,000 credits and buy the deed from the Landlord, or pay off the mortgage from the Loan Shark, before day 50. Shiny Start a day with 1,000 store attractiveness. Use Joe Wild's network and the janitorial service to get your store to 1,000 attractiveness. You'll need to keep it clean with no trash, invest in the Store Renovations (I, II, and III), and get a Mirage Projector that's powered. Green Thumb Produce a Huge Nutrifruit from the Hydroponic. Set up a Hydroponic Farm with a Nutrifruit seed in it. Keep the plant at 100% health and feed it Pure Water with added mineral pills (around two should do it). From Nothing Win the game starting from Rock Bottom. Start and subsequently win a new game with the Rock Bottom scenario, which starts you with no credits, no introduction (or tutorial), and none of the items you would normally receive in the tutorial (magnifier, labeler, bandage, and fanny pack). Clean Hands Win the game without selling a stolen or contraband item. On any difficulty or starting mode, play through the entire game until you hit an ending without selling any stolen or contraband goods; either throw them away or refuse to buy them in the first place. You can also choose to report anyone carrying contraband or counterfeit goods to Security, but this will make the Revolution and other factions dislike you. From Nothing, the Hard Way Win the game starting from Rock Bottom on hard mode. Start and subsequently win a new game with the Rock Bottom scenario, but this time you're also on the Thin Margins difficulty, which is hard mode. In this mode, you have no retail markup when selling items, your rent increases by 10% per week, the nightly service fees, property costs, and permit costs are higher, upgrades cost 50% more, suppliers charge you more, your reputation grows at only 75% of the normal rate while it can be lost at 125% the normal rate, and finally, Joe Wild is much harder to gain favor with. This is the second most challenging version of the game behind Red Ink difficulty.

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