Forget The Fallout Remasters, Someone Is Demaking New Vegas In Morrowind Published Jul 23, 2026, 3:00 PM EDT James Lucas is an Executive Editor at TheGamer who has worked in professional journalism since 2018. A Newcastle University graduate with a degree in Journalism, Media, and Culture, they have written hundreds of guides, news stories, and original reports, with bylines in IGN, NME, GaymingMag, and VG247, sourcing interviews with studio heads, legendary industry figures, prominent actors, and more. An expert on FPS games, Soulslikes, RPGs, and survival horror, James has intimate knowledge of a wide variety of titles, providing in-depth coverage and exclusive profiles. Some of the games they have extensively covered include: Half-Life 3, Counter-Strike, Elden Ring, and Fallout. They pride themselves on their consistently thorough research, leveraging nearly a decade of industry experience. You can reach them at James.t@thegamer.com Remakes are cool and all, but demakes? There’s a real novelty to backporting a game to an older engine and seeing familiar characters and locales recreated with retro visuals, like a strange what-if? that scales back time. I vividly remember seeing the early screenshots of the discontinued Half-Life 2 GoldSrc project, showcasing a functioning Gravity Gun that felt impossible given the archaic tech. Or the PSX demake of Bloodborne that reimagined Yharnam in the vein of its inspirations, Nightmare Creatures. Thanks to OpenMW, a fan-made open source re-write of the Morrowind engine, that’s now possible with Bethesda games. And already, one Fallout fan is hard at work on reimagining New Vegas as an early '00s RPG. Cue u/astr0nic, who posted a few WIP character models last month, followed by a clip of a Goodsprings settler walking through the town with a rifle in hand. There’s that signature low-poly fuzz to the NPCs lingering from the bones of Morrowind, and a charmingly old-school jank to the flatter and less detailed backgrounds. Why Port New Vegas To OpenMW? Not long after, they posted a side-by-side screenshot of Easy Pete in OpenMW and New Vegas, and while it’s clearly a demake, it’s not as big a leap in quality as you might expect. Shortly after, they shared a look at the inventory and map—using Morrowind as a framework—and a glimpse at the casinos, the Brotherhood of Steel bunker, a few NCR bases, Novac, Hoover Dam, and various Legion camps. They’ve even begun work on recreating the VATS system in OpenMW, with an incredibly choppy slo-mo sequence that turns NPCs into green wireframe models. You might be wondering what the point is in demaking a game like New Vegas; the short answer is that OpenMW is far more customizable than the official Bethesda engines because it’s community-led. That means it’s more stable, able to juggle far more mods at once, and opens the door to mods that would otherwise be impossible to make. To that end, u/astr0nic is porting Fallout: New Vegas and Fallout 3 to OpenMW as it is far easier to implement full VR support for both games, which they explained was their core "motivation" behind the OpenNV project. It’s impressive how much progress u/astr0nic has made in just a month, not only in porting New Vegas to OpenMW, but assets from Fallout 3, Fallout 4, Skyrim, and even Starfield. They’ve jokingly toyed with the idea of recreating the settlement building mechanic, and mused not to give them ideas when someone prompted if they’d touch Daggerfall, which would undoubtedly be a more involved task. At any rate, we might be exploring the Mojave in virtual reality soon enough thanks to their work and the work of the OpenMW team. Released October 19, 2010 ESRB M for Mature: Blood and Gore, Intense Violence, Sexual Content, Strong Language, Use of Drugs Developer(s) Obsidian Entertainment Publisher(s) Bethesda Engine Gamebryo Franchise Fallout
Fallout Fan Gets New Vegas Running In Morrowind
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