TIL canvas.captureStream() is video-only — here's how I mixed voiceover + music into a MediaRecorder export" published: true

TL;DR — canvas.captureStream() only carries video tracks. To get audio into your MediaRecorder export you need to build an AudioContext graph that lets every <audio> and <video> element play through speakers AND tap into a MediaStreamDestination simultaneously. There are at least five footguns along the way. Here's the singleton wrapper that finally got it right. I've been building a client-side video editor over the last few months (AetherCut — 100% in-browser, nothing uploads,...

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