The Best Detail Of Phantom Blade 0 Was Never Explained
After my six hours of hands-on time with Phantom Blade 0 in LA, I was sold on the game. The boss design is amazing, the soundtrack is killer, and the beautiful wide linear environments have great metroidvania style side distractions. Obviously, the crown jewel of developer S-Game's production is the motion-captured martial arts combat, and it did not disappoint. But as I kept fighting, something unique and unexpected stood out to me and, after having a talk with director and CEO Soulframe Lia...
Original Source
Read the full article at Gamespot →KhanList aggregates and links to publicly available news content. We do not host full articles from third-party sources. Always verify important information with original sources.