Star Wars Zero Company: Best Hawks Build Guide (Class, Skills, & Equipment)

Star Wars Zero Company: Best Hawks Build Guide (Class, Skills, & Equipment)

Published Aug 27, 2026, 11:00 AM EDT Ben Brosofsky has been writing for Screen Rant since 2022 and editing since 2024. He graduated from Vanderbilt University with a Bachelor's in Cinema & Media Arts. Writing serves as a much-needed distraction from tackling a backlog of Steam games that will never be surmounted. Sign in to your ScreenRant account Star Wars Zero Company has plenty of options for Operators to fill your squad with, but the one you'll be using no matter what is Hawks. As the leader of the titular Zero Company and protagonist of the game, Hawks is at the forefront of everything, and a number of essential missions require his presence in the squad. As a result, setting up a good build for Hawks is one of the most essential strategic decisions you can make, especially on Zero Company's harder difficulty settings. With no pre-set class for Hawks, there are plenty of ways to go about this, but the best choices for a build will complement the game's other principal characters and support the team strategy as a whole. Best Classes For Hawks Hawks will ultimately get to spec into two classes in Star Wars Zero Company, but Gunslinger is a good one to start with. Not only does this fit with his persona, but it also synergizes nicely with other major characters and supports the kind of flexible battlefield behavior that works for the primary character. When you spec into a second class, Medic is a great choice to further support the battlefield and prevent major character deaths. Since you'll likely be moving Hawks around a lot, letting him handle Medic duties will make it easier to get within range of other characters and keep them alive. By opting for a combination of Gunslinger and Medic, you'll be able to prevent injuries without sacrificing the aggression needed in some of the game's encounters. Best Skills For Hawks Hawks has the unique talent of Fearless Leader in Star Wars Zero Company, which increases Assist Damage and Defense for other operators when he's present. This is a great skill to prioritize upgrading, as it directly helps not only Hawks but everyone in the squad. Aside from Fearless Leader, choices can be made on a more preferential basis. The Gunslinger's Quick Draw is a good option for upgrades, as this pistol shot only takes 1 Action Point and can squeeze the most out of many turns. Once you add the Medic class, all options are significantly useful in providing allies with healing. Upgrading Lifesaving Measures might be the most essential, as it makes the Medpacs that Hawks deploys heal more damage. Ultimately, however, you should consider upgrading all of them at a steady pace. Best Equipment For Hawks Equipment for Hawks will depend on how much you're in need of healing versus damage. To start with, the Blaster Rifle is a solid choice for general utility, allowing for multiple shots per turn without sacrificing too much power. Pairing it with a general use weapon mod like an Amplifier can be helpful, but which mod you choose will depend on whether you end up favoring close-range or long-range combat with Hawks. Giving him Medpacs as utilities can be useful before he gains some from the Medic class, and even after he does, the additional healing boost makes them especially useful. It's also hard to go wrong with Impact Bombs or Smoke Bombs, each of which is useful for battlefield control. No matter what path you pursue (I went with Assault initially rather than Gunslinger), it's not hard to make Hawks feel useful on the battlefield. If nothing else, his Fearless Leader talent proves his worth as the central figure in Star Wars Zero Company. Systems Released August 27, 2026 Developer(s) Bit Reactor Publisher(s) EA Franchise Star Wars PC Release Date August 27, 2026 Xbox Series X|S Release Date August 27, 2026 PS5 Release Date August 27, 2026 Genre(s) Turn-Based Strategy, Tactical, Sci-Fi

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