Someone got Claude to play GTA 4 just ahead of GTA 6's release

Someone got Claude to play GTA 4 just ahead of GTA 6's release

Published Nov 9, 2026, 12:01 PM EST Patrick O'Rourke is XDA's News Editor and Entertainment Segment Lead. Previously, he was Pocket-lint's Editor-in-Chief, the Editor-in-Chief of Canadian tech publication MobileSyrup, and earlier in his career, he worked as the technology editor at the Financial Post and Postmedia. He's based in Toronto. Over the past 15 years, he's written thousands of articles. Patrick has also interviewed dozens of tech industry executives and covered GDC, E3, Gamescom, WWDC, Apple keynotes, Samsung Unpacked events and more. Patrick has a BA in journalism from Toronto Metropolitan University. Summary Claude Code is able to play GTA IV and other games via an MCP server with a keyboard, mouse, gamepad, and screen. It navigates cars carefully but struggles without a mini-map, and is poor at aiming weapons. The project is open-source on GitLab (Windows 11 only). After years of waiting, GTA 6 is finally right around the corner, and just ahead of what will likely go down as the biggest entertainment property ever dropping, someone got Claude Code to play GTA 4. In a recent Reddit post on r/ClaudeAI, Wonderful-Ad-8579 outlines how they set up a Model Context Protocol (MCP) server with Claude Code that gives the AI its own keyboard, mouse, gamepad, and screen. They mention that the game runs in the background, so they can still use their PC uninterrupted. In a video posted to Reddit, Claude is shown driving to a map waypoint, flying a helicopter, and walking to a marker in GTA 4. Wonderful-Ad-8579 emphasizes that all the footage is in "real time and unedited." After playing GTA 4, Claude also games the day away with Detroit: Become Human, TABS, Halo Wars 2, Phantom Rose, and Cities: Skylines. Who knew Claude was such a big gamer? The model still struggles to navigate without a mini-map It also isn't great at aiming weapons Wonderful-Ad-8579 says that Claude Code set up the project, planned it, and wrote most of the code. A DLL handles input and capture in the game, while a TypeScript MCP server runs on top of it. "Each agent gets one game as a test bed and one problem to solve, like 'the car keeps stalling on this junction.' It plays the game through the MCP, finds what the tools get wrong, fixes the code, and measures before and after on the same route. Then Claude Code reviews the change and runs the tests before it goes public," writes Wonderful-Ad-8759 on Reddit. They also mention that Codex helped with some of the code, too. Right now, the tool can't handle navigating indoors without a mini-map, and aiming weapons also needs work. Still, it's pretty impressive to see Claude play GTA 4. The AI seems to move very slowly, carefully navigating vehicles down busy streets and turns deliberately. It would be interesting to see a tool like this implemented in an actual game, since it would open up a range of possibilities for in-game AI that actively reacts to the world around it. If you want to try out LLM Game Automation MCP, the open-source project is available on GitLab (right now, it's Windows 11 only).

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