Silent Hill: Townfall Could Be Proof Of The Franchise’s Renaissance Moment
Ever since I played three hours of Silent Hill: Townfall and interviewed its writer and director Jon McKellan, one thing McKellan said has been rattling around in my head: "There are different Silent Hills for different people." It's a simple statement--one I agree with and felt silly for not having really considered until playing Silent Hill: Townfall. Coming off the heels of Silent Hill f, the biggest departure in the 27-year-old series's formula both in location and gameplay, Townfal...
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