Phantom Blade Zero's Weak Combat Sounds Can Be Fixed With A Single Setting Published Oct 31, 2026, 9:48 AM EDT George is the Lead News Editor for TheGamer, and has been working in the industry since 2021 after graduating from the University of South Wales with a bachelor's degree in Journalism. He has also previously written for RPG Site, WhatCulture, and PlayStation Lifestyle. George is an expert on platformers, action games, and fighters, but tends to play as many releases as possible. This hands-on experience lets him dive into gaming communities and follow the latest trends. Some of the games George has extensively covered first-hand include Dead Rising, Dragon Ball: Sparking Zero, Assassin's Creed Shadows, and Ninja Gaiden 4. Sign in to your TheGamer account Phantom Blade Zero has received a fair bit of criticism for its impact and combat sounds, but it turns out that can be instantly fixed by changing a single setting. As you can tell from the glowing reviews, Phantom Blade Zero is an undeniable hit that has gone on to be one of the highest-rated games of 2026. TheGamer’s own Sam Woods even gave it a rare perfect score, which should go to show just how fantastic S-Game’s debut title is. Of course, that doesn’t mean players haven’t found some issues. One of the more notable complaints that’s arisen over the past few days since Phantom Blade Zero launched is to do with its audio, which some have said is mixed poorly. This is most noticeable in combat, with most hits lacking the impact that they should have. As it turns out, this can actually be fixed in a matter of seconds. Phantom Blade Zero Players Are Going Wild Over A Simple Audio Setting This Probably Should Have Been The Default, Huh? Over on Twitter, cmhnd35 shared a post that’s started going viral with Phantom Blade Zero players. The tweet points out how “the whole world was saying the hit feedback feels weak” and “impact sucks”, before revealing that there’s actually a very quick way to completely nullify that complaint. If you head into the game’s audio settings and scroll down, you can find an option for Weapon Clash Tone and Weapon Clash Intensity. By default, Weapon Clash Tone is set at 60, but cmhnd35 recommends putting it up to 80 instead. As for Weapon Clash Intensity, which is set at a wild 0 from the start, you’ll want to put it all the way up to its maximum setting. Changing these two settings will cause Phantom Blade Zero’s combat noises to be much more pronounced and stronger, which you can see in the video posted by cmhnd35. It’s a small change in the grand scheme of things, but it does make a difference, as the many posts crying out about why it wasn’t the default make very clear. I wasn’t particularly bothered by Phantom Blade Zero’s combat noises in the first place, but they do sound better with these settings. Sadly, PBZ’s other audio issues don’t seem to be easily fixable by just changing a few settings around, at least not that I’ve seen so far. Considering how important combat is to the overall experience, though, at least all players can very easily make such a big improvement. Phantom Blade Zero Systems Released October 29, 2026 ESRB Unreal Engine 5 Developer(s) S-Game Publisher(s) S-Game
Phantom Blade Zero Players Are Baffled By Default Audio Setting
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