Monster Hunter World Won’t Get Switch 2 Port, Producer Suggests

Monster Hunter World Won’t Get Switch 2 Port, Producer Suggests

Published Sep 18, 2026, 11:00 AM EDT Sam Woods is TheGamer’s Senior Reporter. He’s been in games journalism since 2020 and has undertaken a variety of roles in that time. These have included roles such as SEO Editor, Managing Editor at DualShockers, and Global Head of Gaming, and he's also been seen on the BBC. He was promoted to the Senior Reporter position in 2025 following a series of high-quality reports and exclusives for TheGamer. Since 2020, Sam has written over 2,500 articles and specializes in telling the stories of the people behind the games. He’s interviewed the biggest game directors, some of the industry’s top talents, told the stories of how indie games came to be, and spoken to players about what really makes them tick. He’s also interviewed some of the world’s biggest musical artists to find out how the medium has inspired their work, and TV and Film actors about their roles in video game adaptations. He even hosted a PAX panel in 2021 and made a documentary in 2024 surrounding the creation of a Disney game. Alongside this, Sam focuses on breaking news. He got the scoop on Perfect Dark’s cancellation, got context around some AI drama, and revealed how Lady Dimitrescu’s actress would love to step back into the character’s giant shoes. These articles have been picked up by the biggest gaming sites, including IGN, GameSpot, and PC Gamer. He also loves to dive into the numbers behind the games. Sam’s journey in games journalism has taken him all over the world. He’s covered Gamescom in Germany, Summer Game Fest in Los Angeles, and Tokyo Game Show in Japan, each on more than one occasion. He’s been learning Japanese since 2024 with the intention of identifying and translating Japanese-language news and bringing it to English-language audiences first, something he’s done countless times. Sam’s first review was 2020’s Battletoads reboot, and he’s since reviewed games in The Legend of Zelda, Super Mario, and Pokemon franchises. The Monster Hunter series and Nintendo platforms go way back. While not as storied as the relationship with PlayStation, Monster Hunter games began to appear on Nintendo hardware as far back as 2009, when Monster Hunter G, a port of the original PS2 game, hit the Wii. The relationship between Capcom and Nintendo blossomed, and multiple exclusive and timed-exclusive entries were released for the Wii, Wii U, 3DS, and Switch - most recently, Monster Hunter Rise. Capcom’s latest, heavily criticised title, Monster Hunter Wilds, was recently confirmed to be receiving a port for the Switch 2, potentially opening the door for other ports to the platform. At this year’s Tokyo Game Show, we sat down with series producer Ryozo Tsujimoto and asked about the possibility of a Monster Hunter World port. Monster Hunter World Switch 2 Port Hopes Quashed Forget any Resident Evil or Street Fighter game, Monster Hunter World is Capcom’s best-selling title ever. The game, plus its Iceborne DLC, have shipped a staggering 30 million copies, and given the fact that Capcom was able to get the issue-plagued Wilds working on the Switch 2, a World port must be inevitable. Or so I thought. ”The main challenge is, the engine is completely different for Monster Hunter World,” Tsujimoto tells me. “From Monster Hunter Rise onwards, we’ve been using our own RE Engine. That engine change completely changes the conversation, regardless of performance or machine power. We’d have to completely remake the game from the ground up.” "We’d have to completely remake the game from the ground up." This answer makes perfect sense, given that all of Capcom’s recent and upcoming Switch 2 ports utilise the RE Engine. Games like Resident Evil 2, 3, 4, and Requiem, Pragmata, and Street Fighter 6 all run excellently on the Switch, and that can be heavily attributed to the engine they are using and the shared knowledge and resources the team has. Our full interview with Tsujimoto and three other members of the Monster Hunter team will be live soon. We discuss Wilds’ major expansion, Ascendance, the struggles the base game faced, and how the process of choosing which monsters return to the game works. Released January 26, 2018 ESRB T for Teen: Blood, Mild Language, Use of Alcohol, Violence Developer(s) Capcom Publisher(s) Capcom Engine MT Framework Multiplayer Online Co-Op Expansions Monster Hunter World: Iceborne

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