Monster Hunter Wilds Producer Doesn’t Regret Releasing Wilds When He Did Published Sep 19, 2026, 11:00 AM EDT Sam Woods is TheGamer’s Senior Reporter. He’s been in games journalism since 2020 and has undertaken a variety of roles in that time. These have included roles such as SEO Editor, Managing Editor at DualShockers, and Global Head of Gaming, and he's also been seen on the BBC. He was promoted to the Senior Reporter position in 2025 following a series of high-quality reports and exclusives for TheGamer. Since 2020, Sam has written over 2,500 articles and specializes in telling the stories of the people behind the games. He’s interviewed the biggest game directors, some of the industry’s top talents, told the stories of how indie games came to be, and spoken to players about what really makes them tick. He’s also interviewed some of the world’s biggest musical artists to find out how the medium has inspired their work, and TV and Film actors about their roles in video game adaptations. He even hosted a PAX panel in 2021 and made a documentary in 2024 surrounding the creation of a Disney game. Alongside this, Sam focuses on breaking news. He got the scoop on Perfect Dark’s cancellation, got context around some AI drama, and revealed how Lady Dimitrescu’s actress would love to step back into the character’s giant shoes. These articles have been picked up by the biggest gaming sites, including IGN, GameSpot, and PC Gamer. He also loves to dive into the numbers behind the games. Sam’s journey in games journalism has taken him all over the world. He’s covered Gamescom in Germany, Summer Game Fest in Los Angeles, and Tokyo Game Show in Japan, each on more than one occasion. He’s been learning Japanese since 2024 with the intention of identifying and translating Japanese-language news and bringing it to English-language audiences first, something he’s done countless times. Sam’s first review was 2020’s Battletoads reboot, and he’s since reviewed games in The Legend of Zelda, Super Mario, and Pokemon franchises. Sign in to your TheGamer account Monster Hunter Wilds’ PC launch was marred by issues. Poor performance and frequent crashes led the game to launch with “Mostly Negative” reviews on Steam, and frustrated discussions were frequent on forums like Reddit. What followed was an intense period for the team at Capcom. Regular updates were rolled out, often fixing things, but sometimes making them worse. At this year’s Tokyo Game Show, I got to speak to the game’s producer, Ryozo Tsujimoto, who told me that fixing the game was the “hardest the team has ever worked”, however, he has no regrets about releasing the game in the state that it launched. Monster Hunter Wilds Performance Issues Were Due To Simultaneous PC And Console Launch, But The Team Has No Regrets The conversation surrounding Monster Hunter Wilds' poor performance never really went away. Having had a little over 18 months to reflect on things, I asked Tsujimoto how he was feeling now. ”We’re grateful to have the opportunity to reflect on the original game, we continuously updated it,” he tells me. It leads me to ask him if it’s the hardest he and the team have had to work on the series. ”I would say so. It’s the first time we launched on PC and console simultaneously in the series’ history. That and many other things were very challenging,” he says. “The team really gave it their best, and I’m really proud of what we all managed to achieve. I hope that comes across to the fans.” Having had such a period to reflect, I wondered if Tsujimoto would have done things differently, perhaps delaying the PC port to allow it to launch in a better state. ”I don’t think so, I have no regrets about that,” he says. “It’s what everybody wanted. It was a challenge we needed to take, the player base doesn’t want to be split by who gets to play first, and who plays catch up. We needed to take that step forward and break through. ”We learned a lot, and we’ll take those learnings from the challenges, and the good things, and put it to work in creating the best possible version of Ascendance and any future titles.” Our chat with Tsujimoto also featured Genki Sunano, producer of Wilds’ Switch 2 version. The full chat, including how difficult it was to make things work on Nintendo’s latest platform, will be live on TheGamer in the near future. Released February 28, 2025 ESRB T For Teen // Violence, Blood, Crude Humor Developer(s) Capcom Publisher(s) Capcom Engine RE Engine Genre(s) Action, Adventure
Monster Hunter Producer Says Fixing Wilds Was “Hardest Team Has Ever Worked”
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