Over A Year After Launch, MindsEye Releases A Blatantly AI Recovery Statement Full Of Nonsense Published Aug 26, 2026, 2:13 PM EDT Joshua Robertson is an editor for TheGamer, having working in news, guides, features, and reviews since 2022. They have written thousands of news stories, ranging from industry-breaking events, to smaller, more personal community pieces, and have covered several high-profile showcases such as The Game Awards and Nintendo Directs. Joshua is considered an expert in soulslikes, horror, JRPGs and everything Final Fantasy, having written extensive coverage for massively popular online titles like Final Fantasy 14. MindsEye was pretty comfortably one of the worst games to release in 2025, and I'm sure the vast majority of people would agree with that statement. It was a buggy mess, barely functioning properly, and while it would be understandable to point and laugh at the developers, it's been reported that they underwent brutal crunching and a lot have been laid off regardless. A lot of the woes of Mindseye lie at the feet of the higher-ups, who went on a tirade after the game's disastrous reviews went live, blaming the problems with the game on internal "sabotage" despite none of that being proven by law enforcement, and nobody getting arrested for it. It was very bizarre, but through it all Mindseye has continued to receive updates for the dozen or so players it still has. MindsEye Is Still Pretending Everything Is Alright Now, over a year after launch, MindsEye developer Build A Rocket Boy seems to believe that it's turned its fortunes around, and has released an almost definitely AI-generated press release explaining just how well it's been doing and how it definitely wasn't salty about the game's initial release. It's a bizarre press release, mostly because it's not actually announcing anything. It talks about the game's initial launch, and its reception, which the studio believes it took a different approach to. "The easiest response to a difficult launch is to become defensive," reads the statement. "Explain the criticism away. Promise that players 'just don't understand the vision.' Build A Rocket Boy chose a different path. It kept shipping." That's quite a statement given that the higher ups at Build a Rocket Boy were quite possibly the most defensive individuals I've ever seen in the gaming space, refusing to acknowledge that the game was broken at launch, and instead deciding to blame seemingly invented saboteurs by using Mindseye updates to prove their wrongdoing. However, it's the next statement that's the most absurd. Build A Rocket Boy "Most comeback stories are remembered for one defining moment. A landmark expansion. A game-changing update. A dramatic relaunch. MindsEye never really had one. Its recovery happened in plain sight, one update at a time. Players returned. Perceptions shifted. Steam reviews gradually climbed. The headlines eventually caught up with what the development team had been doing for months." We'll ignore the clear AI formatting, and move straight onto the claim that MindsEye's recovery "happened in plain sight." Build a Rocket Boy somehow claims that players have returned (there are currently 18 players in-game right now on Steam), but if you try to find a match of its recently released Grenade Football mode full of real people, you'll struggle. Steam reviews also currently sit at Mixed, which still isn't amazing and that hasn't improved for quite some time, while I'm sure most people that recognize the name MindsEye still probably believe that it's a terrible game because it's done nothing to change that perception. Basically, it's pure nonsense, and MindsEye is attempting to stage itself as a No Man's Sky/Cyberpunk 2077-style comeback without putting in the actual effort with its remaining fans to deserve one. Released June 10, 2025 ESRB M For Mature 17+ // Blood, Sexual Themes, Strong Language, Violence Developer(s) Build A Rocket Boy Publisher(s) IO Interactive Partners A/S Genre(s) Action, Adventure, Third-Person Shooter
MindsEye Official Statement Claims It Wasn't Defensive Over Disastrous Launch
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