Published Oct 29, 2026, 3:15 PM EDT Niall (pronounced Ny-ul) is a UK-based writer who has been writing about Magic: The Gathering throughout his entire career, with everything from new set breakdowns and individual deck guides to offering his opinions on the state of formats and the general direction of the iconic TCG. Niall also has a rich history covering triple-A releases, sports games, and PC hardware. If you're in the market for a new Magic: The Gathering deck for your local game night, or for a hearty round of kitchen Commander, you can do little better than the Multiverse Reforged deck from Reality Fracture. Wizards of the Coast kindly sent this deck to us to test, and I ran a variety of games against some of the year's best precons to see how it held up; the results speak for themselves. So, whether you're on the fence about buying another deck or wondering whether this is a good starting point for players new to the format, our time with the deck will help answer any questions you may have. How The Multiverse Reforged Deck Handled Our Testing To put the Multiverse Reforged deck through its paces, we set it up against some of the other best Commander precons of 2026, mainly Dance of the Elements, Avengers Assemble, Quandrix Unlimited, and Goblin Storm. This gave us a wide variety of deck archetypes and aggression levels to play against, and ultimately helped us find any inherent weaknesses. Perhaps unsurprisingly, the only deck that Multiverse Reforged consistently struggled against was Goblin Storm, which often raced ahead to an early lead and overwhelmed the much slower Polymorph deck. Otherwise, Multiverse Reforged picked up wins in both 1v1 and four-player games quite easily, provided it had the right starting hand. It became clear early on that this deck needs to ramp early, and the best way to do that is to start with at least two lands and two mana artifacts. As a Polymorph deck, you don't really want creatures in your starting hand; you want them in your deck so you can put them onto the battlefield for free when you activate Jace, Multiverse Architect, or other cards that do something similar, like Proteus Staff. Jace is a must-cast for turn three or four. He's the card that starts your engine, and most players won't have an early answer for a Commander being cast or to deal directly with a Planewalker that initially offers very little threat. You can take the risk and play him, then immediately use his ultimate if you have a creature in play to sacrifice, but that's rarely the case. Instead, build up his counters by using his +1 to draw two cards, then put a chosen card on the bottom of your library. Is It Fun To Play With? A key part of any good Commander precon is whether you can crack the deck open, sleeve it up, and have fun in matches without issue. That's exactly what Multiverse Reforged delivers. It's a really fun deck to play with, but it does require a fair amount of concentration to ensure you're always hitting your triggers. In casual, friendly Commander games, we'd expect that your table might be okay with you activating triggers out of sequence or a little late, but if you want to take this deck and play against strangers, then it's good etiquette to deal with your triggers as they happen, or lose any benefits that may have come about. Stick Or Twist: Does This Deck Need Upgrades? I think very few Commander precons released this year don't need some form of upgrade, but Multiverse Reforged is crying out for a few changes to make it more cohesive. There are some powerful creatures in this deck for sure, but not all of them make complete sense, especially if you end up having to cast them off the top of your deck and not at your chosen time. We're focusing on this deck as it is right out of the box, so we won't be going into great detail on the changes that are needed, but just know that you'll likely encounter some situations where the creatures you play feel like they'd be better off leading their own deck rather than stuffed into this one. Which Players Is This Deck For? This is always the hardest question to answer for any Commander precon. So many have been released that it can be hard to tell which ones are better geared toward new players and which ones are better left to experienced players who know what they're doing. However, Multiverse Reforged feels like an advanced deck with what it's asking you to do. Polymorph decks aren't terribly common in super-casual Commander, and given the spinning-plate nature of the mechanics this deck deploys, it's definitely not for new players. If anything, a deck like Multiverse Reforged is a great gateway for players who have spent some time with the game but want to up their ability/familiarity with various mechanics and with a generally more complex deck. We'd also advise caution when playing this deck against players who are new to the game. The way it cheats big creatures onto the battlefield and can become a powerful engine so quickly can be quite the downer for someone who is still adjusting to the game and just trying to have fun. Verdict In summary, Multiverse Reforged is a fantastic mid-to-high level Commander deck that's well worth buying at MSRP. It's got great value, is fun to play, and is a great project if you want to tackle some upgrades. While it isn't the overall best Commander precon of the year, it's likely a top five, and it shows how sometimes only one precon releasing with a set can still bring a ton of value to the table, especially when it tackles a more advanced level of play compared to much simpler decks like Avengers Assemble. Franchise Magic: The Gathering Original Release Date August 5, 1993 Publisher Wizards of the Coast Designer(s) Richard Garfield
It Is Worth Buying The Multiverse Reforged MTG Commander Precon?
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