Image-blaster: Creates 3D environments, SFX, and meshes from a single image

Image-blaster: Creates 3D environments, SFX, and meshes from a single image

Creates 3D environments, SFX, and meshes from a single image using Claude skills, World Labs, and FAL. Can take you from an image to a fully meshed 3D environment in : target face count. IMAGE-BLASTER defaults to 50000; Hunyuan's API default is 500000. --enable-pbr true|false: enable PBR material generation. Defaults to true. --generate-type Normal|LowPoly|Geometry: Normal creates a textured model, LowPoly applies polygon reduction, and Geometry creates a white geometry-only model. Defaults to Normal. --polygon-type triangle|quadrilateral: polygon type for LowPoly. Defaults to triangle. Examples Video game level concepts? IMAGE-BLAST it. Your childhood bedroom? IMAGE-BLAST it. Need an environment for a robot? IMAGE-BLAST it. A film location scout? IMAGE-BLAST it. An architectural rendering? IMAGE-BLAST it. Development remove /app from the .claudeignore file to give Claude the ability to change the React viewer.

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