I’m Sorry, Dave. I’m Afraid I Can’t De-escalate: On (AI) Wargaming and Nuclear War

Recent experiments placing large language models in simulated nuclear crises have produced alarming headlines. “Bloodthirsty” AI systems escalate conflicts, threaten nuclear strikes, and behave erratically under simulated pressure. A recent set of experiments presented in a pre-print paper from Kenneth Payne at King’s College London finds that across 95 percent of simulated games across 21 match-ups between three frontier models, at least one side engaged in nuclear signaling &...

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