I shipped my first iOS app, got rejected twice, and built a tool so it never happens again
The code was never the hard part. The App Store review was. I shipped my first iOS app — a small baby tracker — and got rejected twice. Not for bugs. Not for crashes. For things I literally couldn’t see: a privacy-label mismatch I didn’t know existed, and EULA/paywall wording that wasn’t where Apple wanted it. Each rejection meant a 24–48h wait, a fix, a resubmit, and another wait. The frustrating part wasn’t the rejection. It was that every reason was already sitting in my build and my App St...
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