How To Play Every Game Mode In Hell Let Loose: Vietnam

How To Play Every Game Mode In Hell Let Loose: Vietnam

Published Aug 14, 2026, 2:27 PM EDT Collin is a Guides Staff Writer at TheGamer who has been writing guides for nearly ten years. He is also a professional game/level designer. More importantly, he's still waiting for a new Ape Escape game to release. Hell Let Loose: Vietnam has officially been released, so load up your rifles and get ready to shoot at people you can barely see in the jungle. This massive tactical multiplayer game places you in either the shoes of the United States or the Vietcong, as you battle across several maps to take control of territory. Boasting four game modes at launch, Hell Let Loose: Vietnam can be a little intimidating at first for those with little to no experience with the previous entry in this series. If you're looking to jump in for the first time or just need a refresher before enlisting, here's a breakdown of each game mode and how they work. Warfare Mode Explained Warfare is the main game mode of Hell Let Loose: Vietnam, as it revolves around both teams trying to push the main battle line deeper into enemy territory. To win, players either need to capture the enemy headquarters or have the majority of the territory when the 90-minute match timer expires. It doesn't matter how many people you lose in the process; so long as you have more control over the map than your opponent at the end, you still will claim victory. At the start of the match, both sides will occupy either side of the map, with a large neutral zone taking up two columns in the middle. This neutral zone will be one area on your Tactical Map that has a large circle over a specific point of interest. That circled location is the capture zone both teams need to secure to push the battle lines. No other spot on the map matters in terms of advancing the overall objective, so expect both teams to fight pretty fiercely in this area. While you can still explore the rest of the map to either set up supplies, tunnels, or outposts, the capture point is the most important area to ensure your team has a strong presence. Once you capture the neutral zone, the battle line will shift into the opposing team's territory, and a new area will be marked for capture. Securing this will continue to advance deeper into your enemy's battle lines until you can secure their HQ. If you lose a sector after capturing it, the battle lines will shift back in the opposing team's favor. To capture a sector, you just need to have more bodies on the point than your enemy. When you're capturing, a big bar will appear at the top of your HUD that says Capturing. The blue chevorns indicating the size of your team on the point, while the red chevrons showcase your enemy. You want to have more chevrons since that means you have more players on the capture point at that moment. Players who are directly in the fighting within the main capture radius will be considered a Hard Cap and get three times the capture point. This is the mode I recommend to new players, as it's way more manageable and the single point makes it easy to focus on. Conquest Mode Explained Conquest mode is all about turning the entire map into a battlefield. Unlike Warfare, which focuses players on a singular objective, Conquest boasts multiple circular capture points on the map in a cross pattern. These will be spread out across the map, forcing your team to engage in battles throughout the jungle. Capturing a point is the same as in Warfare where a bar will fill up if you have more allies in the capture area than the enemy. Where things differ is the Morale meter, which basically acts as a tracker displaying how many "lives" your team, as a collective, has to spend. Morale will deplete whenever someone on your team Redeploys or if you have fewer capture points than the enemy. The more points a team controls, the faster the enemy Morale meter will drain. If you've played Battlefield, this will all seem pretty familiar, as it basically functions the same way. Where things differ is if the game goes into overtime. If a team that holds more capture points than their enemy runs out of Morale first, you will enter overtime. During overtime, if the enemy team captures more points than the team with no Morale, they will win the game. However, if they cannot, then the team with zero Morale but more capture points wins. Domination Mode Explained The third game mode is Domination, which combines elements of Conquest and Warfare. Both teams will fight over three different control points scattered throughout the map. When a team achieves majority control of objectives, they will be able to push into the opposing team's territory to secure their headquarters. Whichever team captures the enemy HQ first or has control of more points when the timer expires will win the game. There's no Morale ticker in Domination, so feel free to die or Redeploy as many times as you want. Similar to Warfare, this is another good mode for new players since the punishment for death is significantly less severe, and it will get you moving around different sectors. Offensive Mode Explained Our final game mode is Offensive, and it's probably the most hectic of all. Unlike the previous three modes, Offensive splits the teams into attackers and defenders. The attackers need to capture a single control point within a 30-minute timer; otherwise, they will lose the match. If they capture the control point, a new one will spawn that's deeper into enemy territory, and the timer will reset back to 30 minutes. The attacking team continues to secure objectives within the time limit until they grab the last one and win the game. As for the defenders, your job is to, well, defend the objectives from the attackers. It's pretty simple. Just fight off the attacking team until the timer hits zero, and you'll claim victory. Just keep in mind, if you lose a capture point, it cannot be reclaimed, so don't bother trying to fight for that sector. Just focus on the new capture point to ensure the enemy team cannot win.

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