‘Grand Theft Auto VI’ Rebuilds Its Open World Around Consequences, Reactive NPCs, and Shifting Bodies

‘Grand Theft Auto VI’ Rebuilds Its Open World Around Consequences, Reactive NPCs, and Shifting Bodies

Rockstar Games has detailed some of Grand Theft Auto VI's core gameplay systems, laying out a version of its open world that reacts to players more closely than any entry before it. Speaking with Dazed, senior Rockstar developers confirmed a grounded, consequence-driven take on Leonida built around lifelike NPCs, bodies that change over time, a fluid two-character control scheme, and functioning social media.The foundational shift is reactivity. Where past games let players move through the map...

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