Published Nov 3, 2026, 4:01 PM EST Bruno Yonezawa is a Gaming Senior Writer for Screen Rant. He's been practicing professional journalism for over 10 years, and is also a communications specialist. He's played games all his life and turned that passionate hobby into a passionate career, in an industry where he's worked as a writer, editor, analyst, and more. The new World of Warcraft supplement for Dungeons and Dragons is adding tons of new content to the classic TTRPG, all of which is inspired by Blizzard’s iconic MMORPG, and amidst all that content are new subclasses to enjoy, including a beloved returning one. The release of D&D: World of Warcraft is officially set for November 17, though early access has started, so the content of the books is already out there. There are brand-new classes in D&D: World of Warcraft, like the Death Knight, Demon Hunter, and Evoker, all of which come from the MMORPG. These new classes are considered Hero Classes, and they are adaptations of traditional classes from the TTRPG with unique rules. Nevertheless, if you want to stick to traditional classes but want to try out something different, know that there are also new subclass options that you can apply to your characters. In total, there are nine subclasses in the WoW expansion. Oath Of The Ebon Blade (Death Knight - Paladin) The first new subclass in the World of Warcraft book is the Oath of the Ebon Blade for Paladins. The thing here is that the Oath of the Ebon Blade is a subclass that changes some foundational core features from the Paladin class, transforming the Paladin into a Death Knight. Mechanically speaking, it is indeed a subclass for Paladins in D&D, but it alters them significantly. For example, Lay on Hands is replaced by Death Coil, and the character’s creature type becomes Undead. The Oath of the Ebon Blade can be adapted to make the Death Knight from World of Warcraft in D&D operate as a bloody self-healing tank, a frost-based damage-dealer, or an unholy master of undead minions. You can also change your specialization during the campaign, making these alternative Paladins extremely versatile. Demon Hunter (Demon Hunter - Ranger) Much like the Death Knight, the Demon Hunter class is represented by a unique subclass, which is also called Demon Hunter. This is a subclass for Rangers in D&D, but there are also a few differences – Demon Hunters, for example, grant the Rangers access to Blindsight. Additionally, spellcasting is what makes Demon Hunters powerful. Demon Hunters have three different specializations. The Devourer works more like a relentless tank with tons of battlefield control and mobility, while the Havoc specialization focuses on melee combat abilities. The Vengeance specialization gives the Demon Hunter the ability to protect allies, in addition to blasting opponents. Demon Hunter is a very aggressive new take on the Ranger class. Warrior Of The Mystic Brews (Monk) The Warrior of the Mystic Brews is a new subclass for the Monk class in D&D. This subclass is the choice for the Brewmaster specialization when playing an adapted World of Warcraft Monk in the TTRPG, though it can easily be used in regular campaigns. The Mystic Brews Monk gains proficiency in Performance and Brewer’s Supplies. Their main feature is Drunken Technique. When you spend a Focus Point for Patient Defense, your speed increases by 10 feet, and you can make a free Unarmed Strike after the Bonus Action. At level 6, Mystic Brews Monks can start crafting their own magical beverage, and upon drinking it, they gain unique benefits, depending on what they prepared. With beverages, Monks can exhale toxic flames, gain resistances for the day, and even get a free Heroic Inspiration. With this subclass, Monks can finally play the Zui Quan master of their dreams. Oath Of The Holy (Paladin) Oath of the Holy is a new subclass option for traditional Paladins in D&D, and it’s honestly a great one. If you love playing a Paladin as a divine protector, but you’re tired of the Oath of Devotion, Holy Paladins can feel like a breath of fresh air. This subclass is all about healing and protecting, so you automatically gain spells like Cure Wounds, Healing Word, Lesser Restoration, and more as part of your subclass’s spells. With Oath of the Holy, Channel Divinity can be used to choose an ally and wrap them with holy energy – and for one minute, whenever you heal another ally with a spell or Lay on Hands, the chosen ally also gets half as many Hit Points. At higher levels, dealing Radiant damage replenishes your Lay on Hands dice. This new Paladin subclass has instantly become an S-tier healing option, especially if you don’t want to become a full-on Cleric. Discipline Domain (Priest - Cleric) Clerics also get two new subclasses as part of the class’s adaptation into the Priest class for the World of Warcraft expansion. The first of them is the Discipline Domain subclass. This new character option makes the Cleric (or Priest) become a master at protecting allies while contributing significantly to the team’s damage output. The level 3 Holy Bolt feature, for instance, lets you use Channel Divinity to attack an opponent and simultaneously heal an ally. The Atonement feature makes healing spells linger for an additional turn, granting additional healing on the target’s next turn. Discipline Clerics also get access to some pretty good spells, like Shield of Faith, Stoneskin, Circle of Power, and Destructive Wave. This new Cleric subclass is all about balance between offense and defense, making it a good option for players who don’t want to feel encumbered with the task of being a sole healer and then missing a turn because everyone else is full. Shadow Domain (Priest - Cleric) Clerics in Dungeons and Dragons also gain the Shadow Domain subclass option in the World of Warcraft book. These Priests draw their powers from the void and have a much more aggressive stance. Their level 3 Shadowform feature lets them use Channel Divinity to take a shadowy form that helps conceal them in darkness, deal extra damage when using spells that deal Psychic or Necrotic damage, and even restore HP when dealing damage. The spells Shadow Clerics gain are all about damage and darkness, such as Dissonant Whispers, Vampiric Touch, and the new spells: Shadow Word: Pain, Psychic Horror, and Void Eruption. This new Cleric subclass turns the traditional healing class into a damage-dealing menace that can pose a serious threat to the DM’s army of enemies. Swashbuckler (Rogue) Swashbuckler, one of the most overpowered subclasses in D&D, is making a comeback with renewed 2024 rules in the World of Warcraft expansion. Much like the older version of the subclass, the updated Swashbuckler keeps its remarkable Fancy Footwork feature, which allows the Rogue to jump into combat with an enemy and then step away without triggering Opportunity Attacks. Most importantly, however, Rakish Audacity lets the Swashbuckler Rogue activate Sneak Attack when they attack a creature when there are no other creatures within 5 feet of them. Panache has been reworked to give the Rogue new Cunning Strike options. Meanwhile, Elegant Maneuver has been replaced by Dashing Strikes, which grants further Cunning Strike options, including one that gives the Swashbuckler extra AC. Path Of The Spiritual Guardian (Shaman - Barbarian) The Shaman class in D&D: World of Warcraft uses the Barbarian class as its base and changes a few core features – Totems replace Primal Knowledge, for example. Along with that, Barbarians gain two new subclasses, one of which is the Path of the Spiritual Guardian. This new Barbarian subclass in D&D works around the use of spectral companions. When your Rage is active and you hit a creature, it becomes the target of spirits, and you can use them to impose Disadvantage on attack rolls, apply Slow, or deal more damage. Guardian spirits can also reduce the damage your allies take, and at higher levels, they can even make the Barbarian strike an additional time on top of their Extra Attack. The Path of the Spiritual Guardian subclass gives Barbarians a few extra resources to protect allies apart from simply being in the enemy’s face. Path Of The Elements (Shaman - Barbarian) The Path of the Elements is the second new Barbarian subclass in D&D: World of Warcraft. This new character option is, as implied by its name, centered around the power of the elements applied to the Barbarian’s toolkit. With Rage, Elements Barbarians can trigger Raging Elements, either spewing Icefury, Lava Burst, or Lightning Bolt – each of which has different effects. As the Elements Barbarian levels up, they gain access to Daylight, Water Walk, and Wind Wall by spending a Rage charge. At higher levels, these Barbarians also gain elemental resistances, and the power of their Raging Elements increases drastically. This new subclass from the World of Warcraft expansion for Dungeons and Dragons makes the Barbarian feel more attuned to the world around them, in addition to being absolutely devastating. Franchise Dungeons & Dragons Original Release Date 1974 Publisher TSR Inc., Wizards of the Coast Designer E. Gary Gygax, Dave Arneson Player Count 2-7 Players
Every New Dungeons & Dragons Subclass In D&D: World Of Warcraft
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