Dungeons & Dragons: World of Warcraft Preview - Dungeons, Monsters, Professions, & More

Dungeons & Dragons: World of Warcraft Preview - Dungeons, Monsters, Professions, & More

Dungeons & Dragons has officially revealed new details related to its World of Warcraft book, including new monsters, professions, and dungeons. Published Oct 5, 2026, 12:00 PM EDT Austin King is the Senior Editor of Gaming at ScreenRant and has been with the site since 2020 with a focus on RPGs and tabletop games. He previously managed content for Geek to Geek Media, and has served as a writer for sites like Nintendad, Geek Fitness, and more. In addition to his work at ScreenRant, he also hosts the Dragon Quest FM podcast and is the author of several books, including co-writing Nimbus (a #1 bestseller in 2013). His latest is the nonfiction The Dragon Quest Book, available now. He's written about pop culture, video games, and genre studies over the course of his career. You can find him on BlueSky, X, and at Dragonquestaustin.com Dungeons & Dragons is gearing up for its massive World of Warcraft book that launches in November. On paper, the combo of D&D and WoW sounds like a match made in heaven, but the two games admittedly have notable differences in terms of player advancement and mechanics. Thankfully, the team at Wizards of the Coast seems to have thought of everything, using those different gameplay elements to not just become cohesive but also put them all into a single, comprehensive book. Ahead of the release date for D&D: World of Warcraft, ScreenRant attended a press event in which developers and designers behind the book shared new details. A large portion of this was focused on what WoW dungeons players and DMs should expect, but we were also given new information on renown, professions, and which monsters and creatures of Azeroth made it into the game. D&D Adds WoW Professions & More Character Options The new D&D: World of Warcraft book boasts 16 new species, 25+ new magic items, and 40+ new spells. It also comes with rules for 13 WoW classes, with 9 new and revised subclasses and 40+ specializations. One of the more interesting selling points here is that you can easily recreate your WoW character in D&D. This also means WoW's professions are being introduced in Dungeons & Dragons, adding even more to the immersive experience. These are split into Gathering Professions and Production Professions. The following professions from World of Warcraft are all coming to D&D in the new book: Gathering Professions Archaeology Fishing Herbalism Mining Skinning Production Professions Alchemy Blacksmithing Cooking Enchanting Engineering Inscription Jewelcrafting Leatherworking Tailoring This obviously adds an extra layer to gameplay, and even if some D&D players aren't all that familiar with WoW, this added customization to characters should be appealing. Of course, the new book isn't just focused on character creation. We've also got confirmation on a number of iconic locations from Azeroth coming to the tabletop RPG, including quite a few dungeons. WoW Dungeons Coming To Dungeons & Dragons During the event, a number of dungeons were confirmed to be a part of D&D: World of Warcraft, including: Deadmines Shadowfang Keep Dire Maul Onyxia's Lair It's recommended that Deadmines be your first dungeon. The reasoning here is that the mechanics beyond combat will be useful for DMs and players who may not be overly familiar with D&D. And even if they are, this is a good dungeon to learn how these WoW mechanics will work during tabletop sessions. An example from Deadmines would be having to use stealth to sneak past members of the Defias Brotherhood, or use negotiation skills or trickery to talk your way past the Bloodsail Buccaneers. The party can achieve their goals without fighting, and get used to the non-linear exploration D&D dungeons often have. While the dungeons are fairly faithful recreations of what WoW players would see in their in-game maps, there are surprises along the way that keep the areas from being a 1:1 copy. You can also expect to see unique loot in these dungeons. Some have simply been WoW replacements to existing D&D gear (Lord Godfrey's Meteor Shard dagger matches D&D's Flame Tongue, for instance), while other items like the Shadowfang are entirely new to Dungeons & Dragons. D&D: World of Warcraft Bestiary Reveals Tons Of New Monsters The new bestiary in D&D: World of Warcraft also revealed a ton of new monsters. In ascending CR, those are: Fel Imp Murloc Forager Voidwalker Shadowstalker Satyr Murloc Oracle Felsworn Satyr Furbolg Totemic Fellhound Furbolg Ursa Naga Myrmidon Green Dragonflight Whelp Blue Dragonflight Whelp Naga Sea Witch Naga Siren Quilboar Thornweaver Red Dragonflight Whelp Black Dragonflight Whelp Bronze Dragonflight Whelp Doomguard Moonkin Nerubian Warrior Abomination Green Dragonflight Drake Infernal Blue Dragonflight Drake Nerubian Crypt Fiend Ancient of War Nerubian Venomancer N'raqi Faceless One Red Dragonflight Drake Black Dragonflight Drake Bronze Dragonflight Drake Shivarra Green Dragonflight Dragon Anduin Wrynn Blue Dragonflight Dragon Pit Lord Alleria Windrunner N'raqi Faceless General Red Dragonflight Dragon Black Dragonflight Dragon Jaina Proudmoore Thrall Bronze Dragonflight Dragon Ragnaros Sylvanas Windrunner Illidan Stormrage Lich King Arthas While there are still a number of monsters players will encounter inside dungeons or in the overworld (in other words, expect surprises, since the bestiary doesn't include EVERY encounter), the bestiary provides a great look at the bulk of enemies players can face. D&D: World of Warcraft preorders are live now, and the book will release on November 17, 2026. The digital version of the book is priced at $39.99, while the physical copy costs $59.99. The bundle containing both the digital and physical versions of the book is $79.99. There's an Ultimate Bundle as well, which you can grab $124.99 on D&D Beyond. The early access period for Dungeons & Dragons: World of Warcraft begins two weeks earlier, on November 3, 2026. Franchise Dungeons & Dragons Original Release Date 1974 Publisher TSR Inc., Wizards of the Coast Designer E. Gary Gygax, Dave Arneson Player Count 2-7 Players

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