Published Sep 26, 2026, 1:00 PM EDT Sharmila is an engineer-turned-gaming hardware journalist and freelance contributor at ScreenRant who has been covering the gaming and tech industry since 2021. While she first built her expertise writing about video games, she has since pivoted towards gaming hardware, with a focus on PC components, peripherals, handhelds, and performance-driven tech. When she’s not testing gear or writing about the latest hardware trends, she can usually be found diving into competitive shooters or keeping up with the evolving esports scene. Picture Carl from Dungeon Crawler Carl getting yanked into a pit that never seems to end, except instead of a smug alien announcer running the show, he’s got the grim, body-horror energy of Solo Leveling’s early episodes hanging over him. That's roughly the vibe one upcoming RPG on Steam is going for, and while this genre isn’t usually my type, I just couldn’t skip wishlisting this one for the future. Coming from Developer Glass Revolver and Publisher Annapurna Interactive, We Kill Monsters promises to deliver an exciting, story-rich, highly detailed RPG experience on PC. Yeah, the name’s a bit… simplistic, but don’t be fooled by it. This isn’t just a zombie shooter game where you’d just be mindlessly killing monsters. While the release date is yet to be announced, the Steam page is up, and what’s there paints a pretty distinct picture of what the game is set to bring to the table. This Solo Leveling-Inspired RPG Is Coming to Steam For those whose attention I’ve managed to capture so far, We Kill Monsters has you play as a “Husk of Edinu,” which is just a fancy way of saying you’re a homunculus, an artificially created creature built for one purpose: get thrown into The Shell and go kill things in the massive pit below your home city. Your city, Edinu, itself is dying, and Primordial Fluid, which just so happens to be the blood running through The Shell, is its “only hope.” So right away you’ve got that grim, resource-starved setup where your survival is tied to a city that’s already circling the drain. All that I’ve described so far is the surface-level experience. Of course, there’s a lot more to We Kill Monsters. To discover Primordial Fluid beyond the first several layers, you’d have to take The Great Elevator that goes down to depths nobody’s fully mapped, and it only runs on massive bursts of energy, like the kind released when you kill an Angel. And that’s the loop in a nutshell: descend, gather relics, kill angels, power the elevator, go deeper, and eventually, kill The Greater Angel. Each new layer means a new hunt, and the game uses this repetition to keep bringing you back—based on what has been revealed so far. This Steam RPG Has a Dungeon Crawler Carl-Like Descent The tone of We Kill Monsters is where Solo Leveling comes to mind. There’s something bleak about the idea of being thrown into a massive pit to hunt Angels, especially when you’re playing as a homunculus created for that exact purpose. It echoes the early stretch of Solo Leveling, where Sung Jin-Woo isn’t some chosen one; he’s the weakest hunter alive, sent into dungeons everyone else refuses because nobody would miss him if he didn’t return. On the other hand, We Kill Monsters also has some undeniable similarity to Dungeon Crawler Carl in terms of structure. The deeper you go into The Shell, the more dangerous things become, with each layer bringing new challenges and resources to find and The Greater Angel standing between you and the next descent. You can play solo if you want the full weight of that isolation, or team up with friends and even strangers for co-op runs. Besides the obvious RPG focus, We Kill Monsters will also put you through crafting, exploring an open world, and non-linear progression (as per the Steam tags list), so there’s a lot more to it than you may think. There aren’t many publicly available details on Steam related to combat or gameplay yet, so a lot of how it actually plays is still a mystery. But between the setting, the tone, and that pit that just keeps going, We Kill Monsters already feels like it’s carved out its own identity worth keeping an eye on. Brand Valve Original Release Date September 12, 2003
Dungeon Crawler Carl Meets Solo Levelling In New Co-Op RPG
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