Control Resonant Hotfix Will Make The Early Game Less Of A Grind

Control Resonant Hotfix Will Make The Early Game Less Of A Grind

Control Resonant Only Just Launched, But Dylan Is Already Being Buffed Published Sep 24, 2026, 9:41 AM EDT George is the Lead News Editor for TheGamer, and has been working in the industry since 2021 after graduating from the University of South Wales with a bachelor's degree in Journalism. He has also previously written for RPG Site, WhatCulture, and PlayStation Lifestyle. George is an expert on platformers, action games, and fighters, but tends to play as many releases as possible. This hands-on experience lets him dive into gaming communities and follow the latest trends. Some of the games George has extensively covered first-hand include Dead Rising, Dragon Ball: Sparking Zero, Assassin's Creed Shadows, and Ninja Gaiden 4. Even though Control Resonant has only just launched today for most people, Remedy has already dropped a hotfix that aims to address how “tanky” enemies are. Today, September 24, marks the long-awaited release of Control Resonant, the latest game in the Remedyverse and one that’s been getting some rave reviews. That being said, some of those reviews, as well as feedback from Digital Deluxe Edition owners, have made it clear that the game has a bit of a grind problem. In the early hours of Control Resonant, when the player hasn’t levelled Dylan up much, enemies can feel far too spongy and take a while to defeat. Remedy clearly wants players to stick with the game beyond that, as it’s just confirmed a hotfix is coming that will make Dylan a lot stronger even if “the man just woke up from a coma”. Remedy Will “Make Further Adjustments” As Needed Over on Twitter, the official Control Resonant account announced that a hotfix for the game has just gone live on release day to address the complaints about combat that have been making the rounds. A blog on the game’s website reveals that the changes were made to stop enemy health pools from feeling too high and requiring too many hits to trigger an execution. Remedy notes that some players have found that enemies are too “tanky” in the early hours of the game, and that it’s fixing this by reducing the base health and required Falter level of most enemies, as well as the Dancer and Deserter bosses. The hotfix will also increase Aberrant Strength and maximum Ability Strength, making Dylan a lot more powerful. Those increases will follow a curve, meaning that the more upgrades you have, the more damage you’ll deal. Alongside all of that, the update permanently reduces the cost of respeccing and increases the number of reset items that are in vendors across the game. This is to encourage players to experiment with their build, instead of getting stuck with one that doesn’t suit them and not feeling like they can change it. All in all, it seems like a strong hotfix that should make the early hours of Control Resonant less of a slog to get through before you’re all powered up. Early impressions are important, after all, and there’s no better time than the day most people are going to be jumping in for the first time.

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