Baldur's Gate 3: Vlaakith Guide (Should You Obey?)

Baldur's Gate 3: Vlaakith Guide (Should You Obey?)

Updated Nov 10, 2026, 3:00 PM EST Tim is a freelance game guides writer for Screen Rant based in London. His love of video games began when he started playing Pokémon FireRed on a purple Game Boy Advance and it hasn't yet stopped some twenty years later despite him graduating with a degree in law in 2018 and a second degree in psychology in 2021. Vlaakith, the undying Lich Queen of the Githyanki, is a potentially deadly adversary in Baldur’s Gate 3, depending on whether your party chooses to obey her commands. Though Vlaakith is just one of the game's many god-like beings, any decisions surrounding her have a much greater impact. Depending on your interactions with Vlaakith, you can shape the fate of your companion Lae'Zel, as well as the ending of the story.[Warning: The following article contains major spoilers for Baldur's Gate 3.]When journeying through Act One of Baldur’s Gate 3, your party will have the opportunity to visit the Githyanki Crèche Y’llek in Rosymorn Monastery. The Githyanki may have a cure for mind-flayer parasites, and you can opt to negotiate with them to find out more. However, it’s also possible to skip Creche Y’llek entirely and miss out on an encounter with Vlaakith. Should You Obey Vlaakith In Act One Of Baldur’s Gate 3? You Must Obey Vlaakith... At Least To Her Face After failing to find a cure at Crèche Y’llek, your party will have the option of seeking out Inquisitor Ch’r’ai W’wargaz, who is visiting the Crèche to further his search for the Mysterious Artefact. The Artefact in question is the Astral Prism in the party’s possession, gained from Shadowheart during a cutscene near the Goblin Camp. This Artefact is preventing you and your companions from being dominated by The Absolute, but you have the choice to do whatever you wish with it. When meeting with the Inquisitor, you can either attempt to hand over the Prism or you can opt to battle to keep it for yourself. Regardless of what you do, Vlaakith will appear as a massive projection and demand that the party enter the Prism to slay its inhabitant: the Dream Visitor and Guardian. You can greet her and show deference, but doing so earns disapproval from Lae’zel. At this stage, disobeying Vlaakith by refusing or asking her to do it herself will cause her to cast the spell Wish, the strongest magic in D&D that will kill your whole party instantly. So, in summary, you should obey Vlaakith’s command to enter the Prism. Do NOT try to disobey Vlaakith in the Crèche during an Honor Mode run, as it is one of the worst decisions you can make. In BG3's Honor Mode, making this foolhardy choice is guaranteed to end your Honor Mode run in an instant. However, once you've met the Dream Visitor inside the Prism, you can then decide to leave them alone or attempt to kill them. It's worth noting that trying to kill the Dream Visitor is impossible, but you will lose their trust if you try. When done, you'll exit the Prism to find that Vlaakith has betrayed Lae'zel and branded her a traitor. Engaging with Vlaakith has consequences for Lae'zel's companion quest, "The Githyanki Warrior," which leads into Acts Two and Three. If you choose not to visit the Crèche at all, Lae'Zel will remain loyal to Vlaakith, who will then only appear in Act 3 much later on. What you do in the Crèche defines your relationship with Vlaakith for the rest of the game, so take your time to make the choice you feel is the most appropriate for your party. To defy a god has its consequences, but following the wills of the Lich Queen will lead to other problems as well. Should You Side With Kith’rak Voss In Baldur’s Gate 3? Help Lae'zel See The Truth About Vlaakith If Vlaakith betrays Lae’zel, your party camp will be visited by Kith’rak Voss during your next Long Rest. Voss will attempt to convince Lae’zel that Vlaakith is a usurper who stole the throne from Orpheus, the Githyanki prince and rightful heir. Following the conversation, no matter what happens, Voss will head to the city of Baldur’s Gate. The party can encounter Voss again in Act Three when bargaining with Raphael in Sharess' Caress. This conversation is important, as it could cause Lae'zel to start doubting her faith in Vlaakith. During your dialogue with Voss, you can choose to have your party align itself with him over Vlaakith in the future. If you were defiant against Vlaakith before, this process will be much easier, but you can choose to let Lae'Zel decide which course your party will take. Placing trust in Lae'Zel is the best option here, as she decides to turn away from Vlaakith due to her betrayal. I've found that giving Lae'Zel her own agency earns the most amount of affinity with her as a companion, but you are still free to make whatever choice you feel will lead your group in the right direction instead. Should You Obey Vlaakith Or Follow Voss And Orpheus In Act Three of Baldur’s Gate 3? Make The Ultimate Decision About Lae'zel's Ending Once players start Act Three of Baldur’s Gate 3, Vlaakith will appear in your camp during your Long Rest in Rivington. At this point, she demands that Lae’zel slay Orpheus and promises to make Lae’zel the commander of her army if she does so. Your decisions here can influence Lae’zel to declare her support for Orpheus or stay loyal to Vlaakith. This is by far the most significant turning point in Lae'Zel's companion quest from my experience, as your decision will change Lae’zel’s fate at the end of the game. You can obey Vlaakith or choose to side with Orpheus, but generally speaking, you shouldn't force Lae'Zel to obey Vlaakith. Much like with Voss, Lae'Zel will make her own choice based on everything she's seen alongside your party. If she goes against Vlaakith, Lae'zel leaves for the Astral Plane at the end of the game and leads a rebellion to save her people. If she sides with Vlaakith, Withers implies that she meets a much darker fate during the epilogue party. Persuading Lae’zel to side with Vlaakith requires passing a tough Persuasion check, which seems to imply that Lae’zel’s canonical path is to side with Orpheus and Voss. If she sides with Voss and Orpheus, Lae'zel will want to enter the House of Hope to find the Orphic Hammer to free Orpheus; if not, she will want the Hammer so she can free him and then kill him. Ultimately, players will have to choose whether to side with Orpheus or the Emperor once they reach that point near Act 3's climax. There are two major outcomes depending on what side you take between Orpheus and the Emperor, listed below: Free Orpheus - The Emperor will join with The Absolute, forcing either the player character, Orpheus, or Karlach to become a Mind Flayer to defeat The Absolute. Side With The Emperor - Refusing to free Orpheus will cause The Emperor to consume him, gaining his abilities to help defeat The Absolute. Your choice will have lasting consequences, ultimately affecting which ending your character gets. Overall, you're only required to sort of obey Vlaakith during your first encounter to keep your party alive. Besides that, you can deal with her however you like in subsequent interactions, but you will have to deal with the consequences of your decisions throughout Baldur's Gate 3. Baldur's Gate 3 Systems Released August 3, 2023 ESRB Mature 17+ / Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence Developer(s) Larian Studios Publisher(s) Larian Studios Multiplayer Online Co-Op, Local Co-Op Franchise Baldur's Gate Platform(s) PlayStation 5, Xbox Series X, Xbox Series S, PC, macOS Genre(s) RPG

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