AI in Unreal Engine: The Two Kinds Every Game Dev Should Know
When someone says they're building an "AI game" in Unreal Engine, they could mean one of two completely different things, and the confusion trips up a lot of newer developers. So before any tutorial, the most useful thing I can give you is the distinction: Classic game AI — the decades-old discipline of making NPCs behave: pathfinding, decision-making, enemies that flank you. This is deterministic, authored, and shipped in basically every game you've played. Generative AI — the new wave: lar...
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