After drama tore GZDoom apart, UZDoom v5 is here to modernise the FPS classic

After drama tore GZDoom apart, UZDoom v5 is here to modernise the FPS classic

Credit: Source: Steam Published Aug 31, 2026, 8:46 PM EDT Simon is a Computer Science BSc graduate who has been writing about technology since 2014, and using Windows machines since 3.1. After working for an indie game studio and acting as the family's go-to technician for all computer issues, he found his passion for writing and decided to use his skill set to write about all things tech. Since beginning his writing career, he has written for many different publications such as WorldStart, Listverse, and MakeTechEasier. However, after finding his home at MakeUseOf in February 2019, he would eventually move on to its sister site, XDA, to bring the latest and greatest in Windows, Linux, and DIY electronics. Sign in to your XDA account Summary UZDoom forks GZDoom after dev-team drama; it's now the preferred active fork. UZDoom 5.0 adds bone-based IQM model support, better controllers with haptics, multiplayer, and ZScript debug. After a year of reworks, v5.0 ships now — check out the GitHub repo and grab the v5.0 build today. The cool part about open-source software is that, if you really don't like where it's headed, you can always fork it and make your own. That's exactly what happened late last year when the development team for the popular Doom modernising engine, GZDoom, imploded due to some drama. But fret not, for the team forked the code and made UZDoom, which seems to be the version people should use going forward. UZDoom reaches v5 after recovering from some big drama If you can't beat 'em, fork 'em As spotted by GamingOnLinux, UZDoom has just hit version 5.0. You can check out all the tweaks as listed on the changelog, but the devs added this handy summary that nicely explains the most important parts: After an over year-long development cycle and a truckload of internal reworks, UZDoom 5.0 has finally arrived! Starring bone manipulations for IQM models, significantly improved controller support (including haptic feedback!), the overhauled multiplayer, ZScript debug support, and much more, we knew this version would need a full upgrade. We appreciate everyone being patient since we know it took a while, but we promise it was worth the wait. If you're wondering what happened with the drama, the GZDoom dev team reportedly had some issues with management back in October 2025. They were reportedly pushing unfinished builds, using LLMs to code features, and messing up the repo. The owner said people could fork it if they weren't happy, and that's exactly what they did. Thus, UZDoom was born, and it seems to be the version that people will be mostly working on from now on. If you'd like to learn more, check out the UZDoom GitHub repo and download the v5.0 build available right now.

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