A Complete Guide To The We Are The Borg MTG Commander Deck

A Complete Guide To The We Are The Borg MTG Commander Deck

Magic: The Gathering - We Are The Borg Commander Deck Guide Published Oct 26, 2026, 3:21 PM EDT Niall (pronounced Ny-ul) is a UK-based writer who has been writing about Magic: The Gathering throughout his entire career, with everything from new set breakdowns and individual deck guides to offering his opinions on the state of formats and the general direction of the iconic TCG. Niall also has a rich history covering triple-A releases, sports games, and PC hardware. The first of four Magic: The Gathering Star Trek Commander deck reveals: we finally have the full deck list for We Are The Borg, the assimilation deck that's hell-bent on stealing your opponents' creatures and smacking them in the face with them. It was arguably the most intriguing Commander precon from the set when we first saw it, and based on what we see so far, we think it has some serious potential. This Esper Commander deck relies on Spacecrafts as well as other general artifacts, and has only 20 total creatures, but again, that's because you're planning to assimilate every creature you can from your opponents' decks. Here is the full deck list for the We Are The Borg Star Trek Commander deck. Creatures Instants Sorceries Enchantments Artifacts Lands The Borg Queen Borg Incursion Join the Collective The Best of Both Worlds Maturation Chamber Shore Leave Planet Locutus of Borg Emergency Regeneration Gift of Perfection Tempered Steel Type-03 Borg Vessel Academy Ruins Korok, Liberated Rage Assimilate the Wounded Battle of Wolf 359 Conquest Mission Borg Scout Sphere Choked Estuary Stratagem Emulator Collective Override Toxic Deluge Transwarp Hub Drowned Catacomb Supplementation Node Deliver from Chaos Thoughtcast Class-4 Tactical Cube Eclipsed Steppe Ambulatory Reactor Disallow Queen's Diamond Exotic Orchard Co-Option Adjutant Anguished Unmaking Astral Cornucopia Fetid Pools Optimization Annex Dispatch Darksteel Plate Glacial Fortress Seven of Nine, Tertiary Adjunct Return to Dust Door of Destinies Irrigated Farmland Vox, Child of the Collective Thirst for Knowledge Forsaken Monument Isolated Chapel Assimilation Assessor Bitter Triumph The Immortal Sun Morphic Pool Extraction Integrant Skullclamp Port Town Reclamation Specialist Unwinding Clock Prairie Stream Hugh, First of Many Arcane Signet Shineshadow Snarl Jurati, Cordial Queen Commander's Sphere Skycloud Expanse One, Borg Evolved Everflowing Chalice Spire of Industry Reconnaissance Partition Sol Ring Sunken Hollow Command Subadjunct Stonespeaker Crystal Umbral Expanse Hive Mind, Coprocessor Swiftfoot Boots Underground River Locutus, the One Who Speaks Talisman of Dominance Arcane Sanctum Talisman of Hierarchy Command Tower Talisman of Progress Contaminated Landscape Wayfarer's Bauble Evolving Wilds Path of Ancestry Rogue's Passage Terramorphic Expanse Plains x 4 Island x 4 Swamp x 4 Commander Overview The face Commander for this deck is The Borg Queen, a seven-mana Esper Commander who enters play as a 4/4 artifact creature and gives all other artifact creatures you control +2/+2. Whenever The Borg Queen enters, or attacks, a target opponent exiles cards off the top of their deck until they exile a creature card. That card is then placed on the battlefield under your control with a +1/+1 counter on it, but it loses all its types and becomes a Borg creature artifact. Any other exiled cards are placed on the bottom of the opponent's deck in a random order. The backup Commander for this deck is Locutus of Borg, a four-mana Esper Commander who enters play as a 3/3 with Lifelink. He also lets you create a 1/1 colorless Borg artifact creature token whenever an artifact creature you control deals combat damage to a player. Strategy Assimilation is the name of the game in this highly thematic deck. You'll want to build a board state that gives you as much ramp as possible so you can cast your Commander as early as possible; then you can start impacting your opponents' decks and getting free creatures on the battlefield. You'll also want to build up your artifact creatures along the way and buff them as much as you can so you're swinging wide and tall. You'll be seen as the threat at the table fairly quickly, and this deck can bounce back a few times from counters and board wipes, provided you play your cards right. This is an exciting deck that may feel one-dimensional because it relies on artifact creatures, but it has enough nuance to be fun to play, and it should set up nicely against most other precons you could face. Franchise Magic: The Gathering Original Release Date August 5, 1993 Publisher Wizards of the Coast Designer(s) Richard Garfield

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